Unity project for building framework for shared behaviors, debugging, and UI input handling.
The following libraries are built in this project.
Common (Docs)
DebugUI (Docs)
ScreenUI
Unity Asset/Library. Built with Unity 2021.03 LTS (currently 2021.03.10f1)
The license included applies only to the files in this repo. As the documentation states in the repo readme.md, specific 3rd party assets are required to build and run the libraries and demos in this project. The license here does not apply to 3rd party assets. You agree to purchase those assets and abide by their licensing terms.
Copyright 2022 Matthew Raffel dBa Tatman Games
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
If you have any questions about the content of the repository, please email matt.raffel@gmail.com. I can assure you all content has been developed by me or purchased and licensed to me. Proof will be made available on request. Repeated DCMA counterfit and harassment claims will result in counter suits per Section 512(f) of the DMCA penalties for misrepresentation can include actual damages and attorney’s fees.
On-going/Active
This library is in prototype, early development stage.
edited: 2022.09.21
Common
Debug-UI
TextMesh Pro Font Asset Creation
Procedural Image
TextMesh Pro
UI Builder
Simplest way to know all of the assets have correctly imported is to run the TestUI scene in the ./ScreenUI/Demo/Scene directory. Once the scene
has started, press d
. This will open a dialog with a border called Game Menu
and two buttons each with a border and text, Quit
and Settings
.