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Optimized slider drawing speed by (copy pasting o!f path code and) removing the frame buffer, caching the smoothing texture. The newly added test scene (Objects/Sliders) tests the performance of 100 sliders, which went down from 600ms to 5ms per frame on my setup.
Also improved path generation code to consider high frequency details.
(you will need to autoformat the code, no .editorconfig)