RenderMan compiler for the RPU Ray Tracing Hardware Architecture
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README.md - this file
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hardware_emulator - the current assembler + emulator source
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slcompiler - the current compiler source
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src - old assembler + emulator source
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ioxml - tests of XML I/O
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kdsaveload - tests of various marshalling functions
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ocamlopt_tests - tests of various implementations of vector in OCaml
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rib_tests - sample RIB scenes
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scene - sample mesh files
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shaders - test asm shaders
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shaders_sasm - test asm shaders
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sl_tests - test SL shaders
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stdlib - standard SL functions
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stdshaders - standard SL shaders
More detailed documentation can be found in the individual directories and in the comments.