Texture Loader class for OpenGL ES 1.1
HOW TO USE:
In the header file:
@class Textures;
@property (nonatomic, retain) Textures *sky_texture;
In the main file:
#import "Textures.h"
@synthesize sky_texture;
Textures *obj = [[Textures alloc] initWithFilename:@"space_texture.jpg"];
self.sky_texture = obj;
[obj release];