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Japro update #166

Merged
merged 528 commits into from
Mar 5, 2024
Merged

Japro update #166

merged 528 commits into from
Mar 5, 2024

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taysta
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@taysta taysta commented Mar 5, 2024

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videoP and others added 28 commits February 27, 2024 12:51
…ng listen servers (JACoders#1217)

* fix g_weaponDisable + g_forcePowerDisable regression when creating listen servers.

re-enabling this block that turns e.g. g_weaponDisable 1 --> g_weaponDisable 524279
also fix some stray uninitialised warnings

* replace commented code with commented words
1) a trigger brush w/ spawnflags 512 that covers the river
2) a target_position for each bend in the river.  push angle will be interpolated between the nearest two positions
adjust trigger water push speed
(cherry picked from commit 8b4454a)
(cherry picked from commit 1715267)
(cherry picked from commit ddf712c)
…dir to source dir (JACoders#1177)

* add a custom cmake target to copy compilation DB from build dir to source dir

see https://clang.llvm.org/docs/JSONCompilationDatabase.html for further details

* gitignore compile_commands.json
# Conflicts:
#	.github/workflows/build.yml
#	CMakeLists.txt
#	README.md
#	cmake/Modules/InstallZIP.cmake
#	code/CMakeLists.txt
#	code/cgame/cg_credits.cpp
#	code/cgame/cg_view.cpp
#	code/client/cl_console.cpp
#	code/client/cl_keys.cpp
#	code/client/cl_main.cpp
#	code/client/cl_scrn.cpp
#	code/client/client.h
#	code/client/keys.h
#	code/game/g_roff.cpp
#	code/game/g_svcmds.cpp
#	code/game/wp_saberLoad.cpp
#	code/qcommon/cm_patch.h
#	code/qcommon/common.cpp
#	code/qcommon/cvar.cpp
#	code/qcommon/ojk_saved_game_helper_fwd.h
#	code/qcommon/qcommon.h
#	code/qcommon/safe/memory.h
#	code/rd-common/tr_font.cpp
#	code/rd-vanilla/tr_image.cpp
#	code/rd-vanilla/tr_shader.cpp
#	code/ui/ui_main.cpp
#	code/ui/ui_shared.cpp
#	code/win32/game.rc
#	code/win32/winquake.rc
#	codeJK2/cgame/FX_DEMP2.cpp
#	codeJK2/cgame/FX_Disruptor.cpp
#	codeJK2/cgame/FxPrimitives.h
#	codeJK2/cgame/FxScheduler.h
#	codeJK2/cgame/FxSystem.cpp
#	codeJK2/cgame/FxSystem.h
#	codeJK2/cgame/FxUtil.cpp
#	codeJK2/cgame/FxUtil.h
#	codeJK2/cgame/animtable.h
#	codeJK2/cgame/cg_camera.cpp
#	codeJK2/cgame/cg_camera.h
#	codeJK2/cgame/cg_consolecmds.cpp
#	codeJK2/cgame/cg_credits.cpp
#	codeJK2/cgame/cg_draw.cpp
#	codeJK2/cgame/cg_drawtools.cpp
#	codeJK2/cgame/cg_effects.cpp
#	codeJK2/cgame/cg_ents.cpp
#	codeJK2/cgame/cg_info.cpp
#	codeJK2/cgame/cg_local.h
#	codeJK2/cgame/cg_localents.cpp
#	codeJK2/cgame/cg_playerstate.cpp
#	codeJK2/cgame/cg_predict.cpp
#	codeJK2/cgame/cg_scoreboard.cpp
#	codeJK2/cgame/cg_servercmds.cpp
#	codeJK2/cgame/cg_snapshot.cpp
#	codeJK2/cgame/cg_syscalls.cpp
#	codeJK2/cgame/cg_view.cpp
#	codeJK2/game/AI_Atst.cpp
#	codeJK2/game/AI_Default.cpp
#	codeJK2/game/AI_Droid.cpp
#	codeJK2/game/AI_GalakMech.cpp
#	codeJK2/game/AI_Grenadier.cpp
#	codeJK2/game/AI_Howler.cpp
#	codeJK2/game/AI_ImperialProbe.cpp
#	codeJK2/game/AI_Interrogator.cpp
#	codeJK2/game/AI_Mark1.cpp
#	codeJK2/game/AI_Mark2.cpp
#	codeJK2/game/AI_MineMonster.cpp
#	codeJK2/game/AI_Remote.cpp
#	codeJK2/game/AI_Seeker.cpp
#	codeJK2/game/AI_Sentry.cpp
#	codeJK2/game/AI_Sniper.cpp
#	codeJK2/game/AI_Utils.cpp
#	codeJK2/game/CMakeLists.txt
#	codeJK2/game/G_Timer.cpp
#	codeJK2/game/NPC_combat.cpp
#	codeJK2/game/NPC_goal.cpp
#	codeJK2/game/NPC_misc.cpp
#	codeJK2/game/NPC_move.cpp
#	codeJK2/game/NPC_reactions.cpp
#	codeJK2/game/NPC_senses.cpp
#	codeJK2/game/NPC_sounds.cpp
#	codeJK2/game/NPC_spawn.cpp
#	codeJK2/game/NPC_utils.cpp
#	codeJK2/game/Q3_Interface.cpp
#	codeJK2/game/Q3_Interface.h
#	codeJK2/game/Q3_Registers.cpp
#	codeJK2/game/anims.h
#	codeJK2/game/b_local.h
#	codeJK2/game/b_public.h
#	codeJK2/game/bg_pangles.cpp
#	codeJK2/game/bg_public.h
#	codeJK2/game/channels.h
#	codeJK2/game/fields.h
#	codeJK2/game/g_ICARUS.cpp
#	codeJK2/game/g_active.cpp
#	codeJK2/game/g_breakable.cpp
#	codeJK2/game/g_camera.cpp
#	codeJK2/game/g_cmds.cpp
#	codeJK2/game/g_functions.cpp
#	codeJK2/game/g_functions.h
#	codeJK2/game/g_items.h
#	codeJK2/game/g_local.h
#	codeJK2/game/g_missile.cpp
#	codeJK2/game/g_object.cpp
#	codeJK2/game/g_objectives.cpp
#	codeJK2/game/g_public.h
#	codeJK2/game/g_roff.cpp
#	codeJK2/game/g_roff.h
#	codeJK2/game/g_shared.h
#	codeJK2/game/g_spawn.cpp
#	codeJK2/game/g_svcmds.cpp
#	codeJK2/game/g_target.cpp
#	codeJK2/game/g_trigger.cpp
#	codeJK2/game/g_usable.cpp
#	codeJK2/game/ghoul2_shared.h
#	codeJK2/game/objectives.h
#	codeJK2/game/statindex.h
#	codeJK2/game/teams.h
#	codeJK2/game/w_local.h
#	codeJK2/game/weapons.h
#	codeJK2/game/wp_blaster_rifle.cpp
#	codeJK2/game/wp_bowcaster.cpp
#	codeJK2/game/wp_demp2.cpp
#	codeJK2/game/wp_disruptor.cpp
#	codeJK2/game/wp_emplaced_gun.cpp
#	codeJK2/game/wp_flechette.cpp
#	codeJK2/game/wp_rocket_launcher.cpp
#	codeJK2/icarus/BlockStream.cpp
#	codeJK2/icarus/Instance.cpp
#	codeJK2/icarus/Interface.cpp
#	codeJK2/icarus/Interpreter.cpp
#	codeJK2/icarus/Sequence.cpp
#	codeJK2/icarus/Sequencer.cpp
#	codeJK2/icarus/TaskManager.cpp
#	codeJK2/icarus/Tokenizer.cpp
#	codeJK2/icarus/blockstream.h
#	codeJK2/icarus/instance.h
#	codeJK2/icarus/interface.h
#	codeJK2/icarus/interpreter.h
#	codeJK2/icarus/sequencer.h
#	codeJK2/icarus/taskmanager.h
#	codeJK2/icarus/tokenizer.h
#	codeJK2/qcommon/safe/memory.h
#	codeJK2/win32/game.rc
#	codeJK2/win32/resource.h
#	codemp/cgame/cg_view.c
#	codemp/client/cl_console.cpp
#	codemp/client/cl_keys.cpp
#	codemp/client/cl_main.cpp
#	codemp/client/client.h
#	codemp/client/keys.h
#	codemp/game/bg_misc.c
#	codemp/game/bg_pmove.c
#	codemp/game/g_cvar.c
#	codemp/game/g_main.c
#	codemp/game/g_xcvar.h
#	codemp/qcommon/common.cpp
#	codemp/rd-common/tr_font.cpp
#	codemp/rd-vulkan/tr_WorldEffects.h
#	codemp/rd-vulkan/tr_ghoul2.cpp
#	codemp/rd-vulkan/tr_quicksprite.h
#	shared/rd-rend2/glsl/shadowvolume.glsl
#	shared/rd-rend2/tr_bsp.cpp
#	shared/rd-rend2/tr_curve.cpp
#	shared/rd-rend2/tr_ghoul2.cpp
#	shared/rd-rend2/tr_local.h
#	shared/rd-rend2/tr_main.cpp
#	shared/rd-rend2/tr_mesh.cpp
#	shared/rd-rend2/tr_model.cpp
#	shared/rd-rend2/tr_shade.cpp
#	shared/rd-rend2/tr_shader.cpp
#	shared/rd-rend2/tr_surface.cpp
# Conflicts:
#	codemp/cgame/cg_local.h
#	codemp/game/ai_main.c
#	codemp/game/bg_misc.c
#	codemp/game/bg_pmove.c
#	codemp/game/bg_public.h
#	codemp/game/bg_saber.c
#	codemp/game/bg_slidemove.c
#	codemp/game/g_account.c
#	codemp/game/g_client.c
#	codemp/game/g_cmds.c
#	codemp/game/g_combat.c
#	codemp/game/g_cvar.c
#	codemp/game/g_items.c
#	codemp/game/g_local.h
#	codemp/game/g_main.c
#	codemp/game/g_mover.c
#	codemp/game/g_svcmds.c
#	codemp/game/g_team.c
#	codemp/game/g_trigger.c
#	codemp/game/g_weapon.c
@taysta taysta merged commit 9912f30 into master Mar 5, 2024
17 checks passed
@taysta taysta deleted the japro-update branch March 5, 2024 09:46
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4 participants