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spritesheetc should emit .d files for makefile inclusion #1

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Taywee opened this issue Feb 27, 2018 · 0 comments
Open

spritesheetc should emit .d files for makefile inclusion #1

Taywee opened this issue Feb 27, 2018 · 0 comments
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enhancement New feature or request

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@Taywee
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Taywee commented Feb 27, 2018

.d files should be automatically emittable, in order to support better dependency management (forcing a recompile/reassembly in the case of a changed image input). spritesheetc can't automatically determine dependencies, so an argument will need to tell it which object file depends upon the images so it can properly emit its .d file (probably default to main.o or game.o), and another argument to tell it what inclusion filename to emit (with no default; without this argument, no file will be generated).

@Taywee Taywee added the enhancement New feature or request label Feb 27, 2018
@Taywee Taywee self-assigned this Feb 27, 2018
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