All graphics are still place holders, will be replaced
Create balance between the two sides. Defeat all enemies but use as few figures as possible.
A level has different blocks and enemies. Every enemy has a predefined move queue and a starting position. The player is given a deck of figures. Then he may place those, and define their moves.
After the player placed all his figures he may make the first turn. All entities perform their next queued move. The outcome of those moves depends on their current, and the tile about to enter.
If two entities end up in the same place they fight. The outcome of the fight depends on the entities type.
An entity may -
- be defeated
- teleport
- stay in place
- ...
- Wall Tile A move on this tile can not be performed
- Teleport Tile Teleports to the marked position
- Spike Damages or defeats an entity
More to come
- Pawn Has the base move set and one life