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Additional Pipes plugin for Buildcraft
branch: master

This branch is 282 commits ahead of DaStormBringer:master

Update of Additional Pipes for BC3+ and Minecraft 1.5+

Cloning and Compiling

First, install Gradle and put it on your path.

git clone
cd AdditionalPipesBC
gradle setupCiWorkspace
gradle build

Compiled binaries can be found in build/libs.

Setting Up Eclipse

  1. Install Eclipse JDK.
  2. Run the command gradle setupDecompWorkspace --refresh-dependencies eclipse
  3. In Eclipse, go to File > Import... > Genral > Existing Projects into Workspace
  4. Hit Next. Click Browse... in the top right, and select the directory you cloned Additional Pipes into. Check the box next to AdditionalPipesBC in the Projects list.
  5. Hit Finish, and the mod project should be imported.
  6. Set up the run configuration. Click the dropdown next to the play button on the top bar, and select Run Configurations...
  7. Hit the New icon in the top left. Type AP Client as the name, and net.minecraft.launchwrapper.Launch as the main class.
  8. Go to the Arguments tab. In the VM arguments box put -Dfml.ignoreInvalidMinecraftCertificates=true -Dorg.lwjgl.librarypath=path-to/.gradle/caches/minecraft/net/minecraft/minecraft_natives/1.7.10
  9. In the program arguments box, put for a 1.7.10 version: --version 1.7 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --accessToken modstest --username YourMCUsername --userProperties {} --assetIndex 1.7.10 --assetsDir path-to/.gradle/caches/minecraft/assets

and for 1.8.0:

--version 1.8 --tweakClass net.minecraftforge.fml.common.launcher.FMLTweaker --accessToken modstest --username YourMCUsername --userProperties {} --assetIndex 1.8 --assetsDir path-to/.gradle/caches/minecraft/assets

Replace YourMCUsername with your Minecraft username, and fill in the path to your .gradle folder.


Download: latest releases

To install, place in the standard minecraft/mods folder.

Credits to Zeldo, DaStormBringer and Additional Pipes Contributors for their work on the mod.

1.2.5 Thread:

Pipes still generally do the same thing. Some GUIs and recipes have changed (check NEI for recipes).

Experimental Pipes & Gate Features

Power Switch Pipe

Just a nifty little pipe with nice texture effects. Complete credits to ABO for the idea (the code is original though).

Closed Pipe

This pipe has 3 functions:

  1. Acts like a normal pipe when transporting items.

  2. Acts like a void pipe in that it never drops items.

  3. Stores the items it "drops" inside an buffer. This buffer will destroy the oldest stack to make space for new stack when full.

Closed pipes also have a "closed" gate trigger which activates when the buffer has item(s) inside.

Water Pump Pipe

Just a pipe that fills with water if a source block is under it.

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