I'm a french
I want to build software that makes an impact, and I love the idea of open source in general - I truly believe we can build great things as a giant distributed global team.
I'm also (I like to think
💻 Languages I've coded in
Here's a list of all (I think) the languages I've written code in!
Languages and frameworks I've worked with (professionally)
- Java (J2EE)
- PHP (Symfony)
- Python (Django, Flask)
Languages I've toyed with in side projects
- Elixir (Phoenix), mostly because I wanted to learn a very functional language
- Go (have a look at this project), but also these game dev libs
- Ruby, mostly small scripts, and for the fact the syntax is super terse
Languages I use for Game Dev
- GDScript (the language used by the open source game engine, Godot).
- Lua, mostly in the context of PICO-8, a "fantasy-console" for making tiny games in a retro style, and LÖVE, the 2D game dev framework.
Languages I've learned just because, but not done anything meaningful with yet
- Rust: it looks great, but the memory model was a bit hard to understand, so I didn't really dive deeper
- Clojure: I really like the idea of learning a Lisp inspired language, but I haven't found a use case that's not already covered by the other languages I know
- MATLAB and R: most of my friends work in science, and sometimes they need help!
Languages I've forgotten but once knew
- C/C++: I can probably read it. I've also toyed with it with my own game engine experiment here
- Lisp: I wonder if I even knew what I was doing at the time
⚙ Random pieces of tech I've worked with
- Docker, Docker Swarm
- Jenkins, Circle CI, GitLab CI
- SQL (Potsgres, MySQL, Oracle)
🎮 Game Dev
I like building games, and I think that game development is one of the most complex parts of software development I've been exposed too, mostly because it doesn't involve just code, but also art, music, story telling, design, UX, UI, etc.
As part of my game dev journey, I've worked with and learned:
- Godot, an open source game engine
- Ebiten, a game library written in Go
- PICO-8, a "fantasy-console" to make retro games
- LÖVE, a 2D game framework in Lua
- raylib a C game dev library
- Unity, another game engine, actually the first one I learned
- Krita, an open source digital painting software (that I use with a drawing tablet)
- Aseprite, a pixel-art sprite and animation editor
- LDtk, a level designer
- Bosca Ceoil, a tool to create "chiptune style" music for games