Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Issues with breaking Poise Clusters #253

Closed
LaGz4643 opened this issue Mar 13, 2024 · 0 comments
Closed

Issues with breaking Poise Clusters #253

LaGz4643 opened this issue Mar 13, 2024 · 0 comments

Comments

@LaGz4643
Copy link

  1. Breaking a Poise Cluster with Shears plays the Poise Cluster break sound twice.

  2. Hitting a Poise Cluster entity a third time and causing it to drop as an item does not play any sound.

  3. This last "issue" could be considered more of a suggestion:
    Poise Cluster blocks that have another block above them can be destroyed without them turning into a Poise Cluster entity, but they do not drop anything when destroyed this way without Shears. This is inconsistent with Poise Cluster entities, which drop as items no matter what item they are hit with. For consistency, Poise Cluster blocks could be changed to always drop when destroyed. Shears would still be useful for collecting Poise Clusters quickly without them floating upwards.

bageldotjpg added a commit that referenced this issue Apr 29, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

2 participants