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small camera blinks when smoothing #25
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constraining frame rate gives bad results |
we may consider closing this issue as blinking are acceptable |
we could try making "simulations" in entity systems that group systems of the same timestep accumulators together and process_entities will take int steps as parameter |
THIS DISAPPEARS WHEN IN RELEASE MODE! UNBELIEVEABLE! |
blinks still occur if game slows down |
solved by invoking movement system every substep |
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could be repaired by restraining frame rate or kind of distance-based speed, maybe clamping values
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