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Consider using linear depth buffer in RTAO #352

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florianschut opened this issue Jun 3, 2019 · 0 comments
Open

Consider using linear depth buffer in RTAO #352

florianschut opened this issue Jun 3, 2019 · 0 comments
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design change Request to re-design a system/class/etc.

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@florianschut
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Is your design request related to a problem? Please describe.
We have a clearer idea of how to omit self-intersection but the problem is still persistent

Describe the solution you'd like
Test if the situation improves when RTAO changes to a linear depth buffer.

Describe alternatives you've considered
The current situation works when no unrealistic settings for far and near plane are uses. I'd like to see if self-intersection decreases for even more scenarios when a linear depth buffer is used. I also used a position GBuffer in the past but this was removed due to bandwidth concerns.

@florianschut florianschut added the design change Request to re-design a system/class/etc. label Jun 3, 2019
@florianschut florianschut self-assigned this Jun 3, 2019
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