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Post-processing Expansion Pack

The repository is the expansion pack for Unity's Post-processing Stack V2. And there is a template utility to help developers create new custom post-processing easily.

How to Create Template

  • Right click in the project window.

  • Naming the shader.

  • There are two files would be created, the shader and the C# scripts.

  • Writing the shader, custom the post-processing effect you want.

  • Writing the C# scripts, add the parameter and assign the value to the shader, and also custom the rendering workflow in PostProcessEffectRenderer.Render.

  • Add the effect in PostProcessingVolume

  • Result

Custom Effects

Original

AccumulationBuffer

Blur/BoxBlur

Blur/GussianBlur

Blur/KawaseBlur

Checkerboard

Chromatic Aberration

CRT

Cubic Lens Distortion

Distortion

DOS

GameBoy

Grayscale

Global Fog

HSBC

Invert

Kernel/Edge Enhance 1

Kernel/Edge Enhance 2

Kernel/Edge Enhance 3

Kernel/Edge Enhance 4

Kernel/Emboss 3x3

Kernel/Gradient-Prewitt 3x3

Kernel/Gradient Sobel 3x3

Kernel/Motion Blur

Kernel/Sharpen

Moasic

Noise

Oil Painting

Outline

Pencil

Sepia

Spotlight

Window Raindrops

Window Raindrops

ZBuffer

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