Skip to content
forked from guooscar/rsdmw

Automatically exported from code.google.com/p/rsdmw

Notifications You must be signed in to change notification settings

tempbottle/rsdmw

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 

Repository files navigation

rsdmw

rsdmw is a flash bitmap render engine just like flashpunk,flixel. support bitmap render sprite animation tween particle canvas

package demo { import flash.display.Bitmap; import flash.display.Sprite; import flash.events.Event;

    import king.of.roshan.BitmapEngine;
    import king.of.roshan.ImageSprite;


  /**      *
     */
    [SWF(width=1000, height=600,frameRate="60")]
    public class TestImageSprite extends Sprite{
            [Embed (source="assets/logo1.png" )]            private static const ImageClass:Class;
            //
            private var imageSprite:ImageSprite;
            private var engine:BitmapEngine;
            //
            public function TestImageSprite(){
                    //init engine with onEnterFrame callback  and 1000*600 screen size
                    //and 60 FPS
                    engine=new BitmapEngine(onEnterFrame,1000,600,60);
                    engine.start();
                    engine.debug(true);//debug on
                    /*                       *about debug information  
                     * FPS:frame pre second
                     * TL:total layer count
                     * RL:render layer count
                     * TS:total sprite count
                     * US:update sprite count
                     * RS:render sprite count
                     * TT:tween count
                     */
                    addChild(engine.screen.scene);
                    //
                    imageSprite=new ImageSprite((new ImageClass() as Bitmap).bitmapData);
                    imageSprite.x=100;//position
                    imageSprite.y=100;
                    imageSprite.alpha=0.8;//alpha
                    imageSprite.scaleX=0.5;//scale
                    imageSprite.scaleY=0.5;
                    imageSprite.angle=30;//rotate
                    //
                    //just like flash sprite register point
                    imageSprite.originX=imageSprite.width/2;
                    imageSprite.originY=imageSprite.height/2;
                    //
                    engine.addSprite(imageSprite);//add an image sprite to default layer
                    //
                    addEventListener(Event.ADDED_TO_STAGE,onAddToStage);
            }
            //
            private function onAddToStage(e:Event):void{
                    removeEventListener(Event.ADDED_TO_STAGE,onAddToStage);
                    Input.initialize(stage);
            }
            //
            private function onEnterFrame():void{
                    if (Input.kd("LEFT")) {
                            imageSprite.x--;
                    }
                    if (Input.kd("RIGHT")) {
                            imageSprite.x++;
                    }
                    if (Input.kd("UP")) {
                            imageSprite.y--;
                    }
                    if (Input.kd("DOWN")) {
                            imageSprite.y++;
                    }
                    //---------------------------------
                    if (Input.kd("Z")) {
                            imageSprite.angle--;
                    }
                    if (Input.kd("X")) {
                            imageSprite.angle++;
                    }
                    //
                    if (Input.kd("+")) {
                            imageSprite.scaleX=imageSprite.scaleY=imageSprite.scaleX+0.05;
                    }
                    if (Input.kd("-")) {
                            imageSprite.scaleX=imageSprite.scaleY=imageSprite.scaleX-0.05;
                    }
                    //
                    if (Input.kd("A")) {
                            imageSprite.alpha-=0.05;
                    }
                    if (Input.kd("S")) {
                            imageSprite.alpha+=0.05;
                    }
            }
    }

}

About

Automatically exported from code.google.com/p/rsdmw

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • ActionScript 100.0%