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这个框架应该是夸大了它的能力,实际来看只能分析android原生场景的native内存泄露,对于unity是分析不了的,unreal的情况也抓不到任何数据 #28

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HOTFIGHTER opened this issue Jun 13, 2022 · 1 comment
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@HOTFIGHTER
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你好,这个框架说是有unity排查内存泄露的能力,实验下来是不行的,询问后又说需要unity mono层自己定位,unity是自己有profiler可以定位的,但是框架的开发目的就是替代这些能力;
是这样的如果做不到这些能力的话不应该写到readme里面来抬高自己框架的价值,谢谢!!

@sindney
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sindney commented Jun 14, 2022

麻烦您先搞明白引擎不同模块内存的意义然后看看文档
Readme里说的很清楚:
LoliProfiler is a C/C++ memory profiling tool for Android games and applications.

LoliProfiler supports profiling debuggable applications out of box. And offers engine specific (UnrealEngine4/Unity) modifications to enable profiling complex or production level games.

https://github.com/Tencent/loli_profiler/blob/master/docs/GAME_ENGINE_CN.md
我们是开源技术交流,不是客服,不是教学,不负责helloworld级别的教学,希望不要再无理取闹

@sindney sindney closed this as completed Jun 14, 2022
@sindney sindney added the invalid This doesn't seem right label Jun 14, 2022
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