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The text was updated successfully, but these errors were encountered:
不支持泛型方法,作为变通,你可以自己到处一个函数接受const char* type作为输入,然后 if(type=="USceneComponent") return CreateDefaultSubobject( TEXT( "SceneComponent" ) ); else if(type==...) 类似这样的写法。
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那就是目前如果要在lua里面创建Component的话必须要在C++里面先写一个方法,然后lua去调用吗?
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The text was updated successfully, but these errors were encountered: