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Header.h
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Header.h
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//
// by Weikton 05.09.23
//
#pragma once
#include <chrono>
#include <thread>
#include "../game/common.h"
#define SleepForMilliseconds(mscount) std::this_thread::sleep_for(std::chrono::milliseconds(mscount))
namespace SV
{
// Strings
// --------------------------------------------
constexpr auto kLogFileName = "SVlog.txt";
constexpr auto kConfigFileName = "config.ini";
// Constants
// --------------------------------------------
constexpr uint16_t kNonePlayer = 0xffff;
constexpr uint8_t kVersion = 11;
constexpr uint32_t kSignature = 0xDeadBeef;
constexpr uint32_t kAudioUpdateThreads = 4;
constexpr uint32_t kAudioUpdatePeriod = 10;
constexpr uint32_t kVoiceRate = 100;
constexpr uint32_t kFrequency = 48000;
constexpr uint32_t kFrequency2 = 44100;
constexpr uint32_t kFrameSizeInSamples = (kFrequency / 1000) * kVoiceRate;
constexpr uint32_t kFrameSizeInBytes = kFrameSizeInSamples * sizeof(uint16_t);
constexpr uint32_t kChannelPreBufferFramesCount = 3;
constexpr uint32_t kChannelPreBufferSizeInMs = kChannelPreBufferFramesCount * kVoiceRate;
constexpr uint32_t kChannelBufferSizeInMs = 3 * kChannelPreBufferSizeInMs;
struct ControlPacketType
{
enum : uint8_t
{
// v3.0
// ---------------------
serverInfo,
pluginInit,
muteEnable,
muteDisable,
startRecord,
stopRecord,
addKey,
removeKey,
removeAllKeys,
createGStream,
createLPStream,
createLStreamAtVehicle,
createLStreamAtPlayer,
createLStreamAtObject,
updateLStreamDistance,
updateLPStreamPosition,
deleteStream,
pressKey,
releaseKey,
// v3.1 added
// ---------------------
setStreamParameter,
slideStreamParameter,
createEffect,
deleteEffect
};
};
struct VoicePacketType
{
enum : uint8_t
{
keepAlive,
voicePacket
};
};
// Packets
// --------------------------------------------
#pragma pack(push, 1)
// v3.0
// -----------------------------------
struct ConnectPacket
{
uint32_t signature;
uint8_t version;
uint8_t micro;
};
struct ServerInfoPacket
{
uint32_t serverKey;
uint16_t serverPort;
};
struct PluginInitPacket
{
uint32_t bitrate;
uint8_t mute;
};
struct AddKeyPacket
{
uint8_t keyId;
};
struct RemoveKeyPacket
{
uint8_t keyId;
};
struct CreateGStreamPacket
{
uint32_t stream;
uint32_t color;
char name[];
};
struct CreateLPStreamPacket
{
uint32_t stream;
float distance;
VECTOR position;
uint32_t color;
char name[];
};
struct CreateLStreamAtPacket
{
uint32_t stream;
float distance;
uint32_t target;
uint32_t color;
char name[];
};
struct UpdateLStreamDistancePacket
{
uint32_t stream;
float distance;
};
struct UpdateLPStreamPositionPacket
{
uint32_t stream;
VECTOR position;
};
struct DeleteStreamPacket
{
uint32_t stream;
};
struct PressKeyPacket
{
uint8_t keyId;
};
struct ReleaseKeyPacket
{
uint8_t keyId;
};
// v3.1 added
// -----------------------------------
struct SetStreamParameterPacket
{
uint32_t stream;
uint32_t parameter;
float value;
};
struct SlideStreamParameterPacket
{
uint32_t stream;
uint32_t parameter;
float startvalue;
float endvalue;
uint32_t time;
};
struct CreateEffectPacket
{
uint32_t stream;
uint32_t effect;
uint32_t number;
int32_t priority;
uint8_t params[];
};
struct DeleteEffectPacket
{
uint32_t stream;
uint32_t effect;
};
#pragma pack(pop)
}