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Add a DialectConversion document detailing the conversion infrastruct…
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…ure.

This is an important piece of the infrastructure that is missing proper high level documentation on usage.

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# Dialect Conversion

This document describes a framework in MLIR in which to perform operation
conversions between, and within dialects. This framework allows for transforming
illegal operations to those supported by a provided conversion target, via a set
of pattern-based operation rewriting patterns.

[TOC]

To utilize the framework, a few things must be provided:

* A [Conversion Target](#conversion-target)
* A set of [Rewrite Patterns](#rewrite-pattern-specification)
* A [Type Converter](#type-conversion) (Optional)

## Modes of Conversion

When applying a conversion to a set of operations, there are several conversion
modes that can be selected from:

* Partial Conversion

- A partial conversion will legalize as many operations to the target as
possible, but will allow pre-existing operations that were not
explicitly marked as `illegal` to remain unconverted. This allows for
partially lowering parts of the module in the presence of unknown
operations.
- A partial conversion can be applied via `applyPartialConversion`.

* Full Conversion

- A full conversion is only successful if all operations are properly
legalized to the given conversion target. This ensures that only known
operations will exist after the conversion process.
- A full conversion can be applied via `applyFullConversion`.

* Analysis Conversion

- An analysis conversion will analyze which operations are legalizable to
the given conversion target if a conversion were to be applied. Note
that no rewrites, or transformations, are actually applied to the input
operations.
- An analysis conversion can be applied via `applyAnalysisConversion`.

## Conversion Target

The conversion target is the formal definition of what is considered to be legal
during the conversion process. The final operations generated by the conversion
framework must be marked as legal on the `ConversionTarget` for the rewrite to
be a success. Existing operations need not always be legal though, see the
different conversion modes for why. Operations, and dialects, may be marked with
any of the provided legality actions below:

* Legal

- This action signals that every instance of a given operation is legal,
i.e. any combination of attributes, operands, types, etc. are valid.

* Dynamic

- This action signals that only some instances of a given operation are
legal. This allows for defining fine-tune constraints, e.g. saying that
`addi` is only legal when operating on 32-bit integers.
- If a specific handler is not provided when setting the action, the
target must override the `isDynamicallyLegal` hook provided by
`ConversionTarget`.

* Illegal

- This action signals that no instance of a given operation is legal.
Operations marked as `illegal` must always be converted for the
conversion to be successful. This action also allows for selectively
marking specific operations, in an otherwise legal dialect, as illegal.

An example conversion target is shown below:

```c++
struct MyTarget : public ConversionTarget {
MyTarget(MLIRContext &ctx) : ConversionTarget(ctx) {
//--------------------------------------------------------------------------
// Marking an operation as Legal:

/// Mark all operations within the LLVM dialect are legal.
addLegalDialects<LLVMDialect>();

/// Mark `std.constant` op is always legal on this target.
addLegalOps<ConstantOp>();

//--------------------------------------------------------------------------
// Marking an operation as dynamically legal.

/// Mark all operations within Affine dialect have dynamic legality
/// constraints.
addDynamicallyLegalDialects<AffineDialect>();

/// Mark `std.return` as dynamically legal.
addDynamicallyLegalOp<ReturnOp>();

/// Mark `std.return` as dynamically legal, but provide a specific legality
/// callback.
addDynamicallyLegalOp<ReturnOp>([](ReturnOp op) { ... });

//--------------------------------------------------------------------------
// Marking an operation as illegal.

/// All operations within the GPU dialect are illegal.
addIllegalDialect<GPUDialect>();

/// Mark `std.br` and `std.cond_br` as illegal.
addIllegalOp<BranchOp, CondBranchOp>();
}

/// Implement the default legalization handler to handle operations marked as
/// dynamically legal that were not provided with an explicit handler.
bool isDynamicallyLegal(Operation *op) override { ... }
};
```
## Rewrite Pattern Specification
After the conversion target has been defined, a set of legalization patterns
must be provided to transform illegal operations into legal ones. The patterns
supplied here, that do not [require type changes](#conversion-patterns), are the
same as those described in the
[quickstart rewrites guide](QuickstartRewrites.md#adding-patterns). The patterns
provided do not need to generate operations that are directly legal on the
target. The framework will automatically build a graph of conversions to convert
non-legal operations into a set of legal ones.
As an example, say you define a target that supports one operation: `foo.add`.
When providing the following patterns: [`bar.add` -> `baz.add`, `baz.add` ->
`foo.add`], the framework will automatically detect that it can legalize
`baz.add` -> `foo.add` even though a direct conversion does not exist. This
means that you don’t have to define a direct legalization pattern for `bar.add`
-> `foo.add`.
## Type Conversion
It is sometimes necessary as part of a conversion to convert the set types of
being operated on. In these cases a `TypeConverter` object may be defined that
details how types should be converted. The `TypeConverter` is used by patterns,
and the general conversion infrastructure, to convert the signatures of blocks
and regions.
### Type Converter
As stated above, the `TypeConverter` contains several hooks for detailing how to
convert types, several of these hooks are detailed below:
```c++
class TypeConverter {
public:
/// This hook allows for converting a type. This function should return
/// failure if no valid conversion exists, success otherwise. If the new set
/// of types is empty, the type is removed and any usages of the existing
/// value are expected to be removed during conversion.
virtual LogicalResult convertType(Type t, SmallVectorImpl<Type> &results);
/// This hook simplifies defining 1-1 type conversions. This function returns
/// the type to convert to on success, and a null type on failure.
virtual Type convertType(Type t);
/// This hook allows for materializing a conversion from a set of types into
/// one result type by generating a cast operation of some kind. The generated
/// operation should produce one result, of 'resultType', with the provided
/// 'inputs' as operands. This hook must be overridden when a type conversion
/// results in more than one type, or if a type conversion may persist after
/// the conversion has finished.
virtual Operation *materializeConversion(PatternRewriter &rewriter,
Type resultType,
ArrayRef<Value *> inputs,
Location loc);
};
```

### Conversion Patterns

When type conversion comes into play, the general Rewrite Patterns can no longer
be used. This is due to the fact that the operands of the operation being
matched will not correspond with the operands of the correct type as determined
by `TypeConverter`. The operation rewrites on type boundaries must thus use a
special pattern, the `ConversionPattern`. This pattern provides, as an
additional argument to the `matchAndRewrite` and `rewrite` methods, the set of
remapped operands corresponding to the desired type. These patterns also utilize
a special `PatternRewriter`, `ConversionPatternRewriter`, that provides special
hooks for use with the conversion infrastructure.

```c++
struct MyConversionPattern : public ConversionPattern {
/// The `matchAndRewrite` hooks on ConversionPatterns take an additional
/// `operands` parameter, containing the remapped operands of the original
/// operation.
virtual PatternMatchResult
matchAndRewrite(Operation *op, ArrayRef<Value *> operands,
ConversionPatternRewriter &rewriter) const;
};
```
### Region Signature Conversion
From the perspective of type conversion, the entry block to a region is often
special. The types of the entry block arguments are often tied semantically to
details on the operation, e.g. FuncOp, AffineForOp, etc. Given this, the
conversion of the types for this block must be done explicitly via a conversion
pattern. To convert the signature of a region entry block, a custom hook on the
ConversionPatternRewriter must be invoked `applySignatureConversion`. A
signature conversion, `TypeConverter::SignatureConversion`, can be built
programmatically:
```c++
class SignatureConversion {
public:
/// Remap an input of the original signature with a new set of types. The
/// new types are appended to the new signature conversion.
void addInputs(unsigned origInputNo, ArrayRef<Type> types);
/// Append new input types to the signature conversion, this should only be
/// used if the new types are not intended to remap an existing input.
void addInputs(ArrayRef<Type> types);
/// Remap an input of the original signature with a range of types in the
/// new signature.
void remapInput(unsigned origInputNo, unsigned newInputNo,
unsigned newInputCount = 1);
};
```

The `TypeConverter` provides several default utilities for signature conversion:
`convertSignatureArg`/`convertBlockSignature`.
4 changes: 2 additions & 2 deletions include/mlir/Transforms/DialectConversion.h
Expand Up @@ -94,14 +94,14 @@ class TypeConverter {
SmallVector<Type, 4> argTypes;
};

/// This hooks allows for converting a type. This function should return
/// This hook allows for converting a type. This function should return
/// failure if no valid conversion exists, success otherwise. If the new set
/// of types is empty, the type is removed and any usages of the existing
/// value are expected to be removed during conversion.
virtual LogicalResult convertType(Type t, SmallVectorImpl<Type> &results);

/// This hook simplifies defining 1-1 type conversions. This function returns
/// the type convert to on success, and a null type on failure.
/// the type to convert to on success, and a null type on failure.
virtual Type convertType(Type t) { return t; }

/// Convert the given set of types, filling 'results' as necessary. This
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