This repository has been archived by the owner on Aug 15, 2019. It is now read-only.
Unbind the pixel pack buffer after copying the texture into the buffer. #1188
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Currently, if you interleave .data() and .dataSync() you get the following error:
This is because the pixel pack buffer is bound at the same time the texture is bound to the framebuffer. WebGL does not like this.
To verify this fixes the layers tests, I used yalc to make sure the tests there pass. I also made sure the unit test I wrote failed before I made the fix.
This change is