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Physics shape editor #32

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tentone opened this issue Mar 22, 2017 · 5 comments
Open

Physics shape editor #32

tentone opened this issue Mar 22, 2017 · 5 comments
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@tentone
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tentone commented Mar 22, 2017

Physiscs shape editor

Description
  • Shape editor for physics objects
  • Allow a physics object to have multiple shapes attached
@tentone tentone added the Feature Add new features into the platform. label Mar 22, 2017
@brylie
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brylie commented Mar 22, 2017

Wow, really cool! Could this, for example, be used for a container for a fluid body simulation? What are some usage examples?

@tentone
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tentone commented Mar 22, 2017

@brylie It could be used to create physics objects with multiple shapes lets say for exame an physics object that is composed by a cube and sphere. It allows for more complex forms to be created using the provided shapes.

For liquid simulation this will not be usefull!

@brylie
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brylie commented Mar 29, 2017

How do we simulate fluids?

evacuation-complete

@tentone
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tentone commented Mar 29, 2017

@brylie We dont, there is no support for fluid simulations in cannon.js, the best you can do is create a force zone, to keep objects floating in an volume.

Video?

@brylie
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brylie commented Mar 29, 2017

Yeah, it is a YouTube video. "Evacuation com.. evacuation.."

@tentone tentone added this to the 1.1 milestone Sep 24, 2017
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