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Touch4Bitwig

Mobile implementation of Bitwig Studio's controller API.

Original thread on KVR; http://www.kvraudio.com/forum/viewtopic.php?f=259&t=435857&start=15

Youtube Video showing the Windows debug functionality as of 0.1.

https://www.youtube.com/watch?v=7DshblWnmUM

This is an Adobe AIR, Feathers UI GPU mobile application. It's developed with ActionScript and uses an IOC(Inversion of Control) application framework to manage runtime dependency injection.

The data transport layer is OSC messages over WIFI to and from Bitwig Studio and a mobile device/s.

The AIR FeathersUI SDK for user interface components;

There are 2 repositories that are built to create the app;

There is 1 repository that is the Bitwig Studio controller script that needs to be installed for the application to communicate with Bitwig.

We use IntelliJ IDEA for ActionScript and MXML development and building.

Status

Alpha 0.1

Currently the UI and usability is still being designed. The application is built around components and screens so in the end, any number of views can be created reusing existing component building blocks.

Development

The master branch is always in a working state, where tags and releases are merged from develop. The develop branch is the bleeding edge alpha code where there could be times it breaks.

The master will hold the binary releases when at a non beta stage.

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Mobile implementation of Bitwig Studio's controller API.

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