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WebGL no longer works in Firefox 83 #549
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I can also confirm this bug, since tetr.io was working before Firefox updated and broke after the update. Currently on the same firefox version, ubuntu 20.04. It works on Chromium 87.0.4280.66, so the issue seems to be specific to Firefox. Can anyone on Windows test this? |
Not seeing any issue on W10 on Firefox 84.0b2 (beta channel) |
I've tracked it down to the following problem:
The big question for me is, why did the check start failing? Was it a change in Firefox, or was it a change in tetr.io. Also apparently tetr.io has been running fine for me before forcing the compositor to be enabled. Is this check needed at all? Does it come from some library? |
In the console I have |
thank you for this! i figured there would be a temporary workaround like this, but had no idea where to look. hopefully an official fix arrives soon. |
I confirm the issue. I also get the error message since I updated to FF 83.0 (64-bit) |
This seems to be due to a change through https://bugzilla.mozilla.org/show_bug.cgi?id=1679671 - I have found a bypass though which will go in effect next patch |
Checklist (issue will be disregarded & closed if incomplete!)
Describe the bug/issue
Just upgraded Firefox to version 83.0, and tetr.io no longer works. I don't know whether or not Firefox is even supported (it's mentioned in the issue template that I should be using a "supported browser", but I couldn't find a list of "supported browsers", only something that recommends that I use something Chromium-based). Anyway, I now get the following message when trying to load the game:
It worked fine before updating, and I know WebGL is working correctly (I tried a number of WebGL tests/benchmarks and all of them ran flawlessly).
Reproducing
Install Firefox 83.0 and try to use tetr.io...
Expected behavior
That it'd work
Screenshots
Your setup
Additional context
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