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fix(gameplaymanager): accidentally left in a console.log
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Sup3rFire committed Sep 8, 2021
1 parent 0d4916d commit 296b9cc
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/gameplay/GameplayManager.ts
Original file line number Diff line number Diff line change
Expand Up @@ -284,7 +284,7 @@ export default class GameplayManager extends EventEmitter {
const currentFrame = this.currentFrame();

const sendFrames: (KeyEvent | StartEvent | Targets | InGameEvent)[] = [];
console.log(this.nextFrames);
// console.log(this.nextFrames);
for (const [i, frame] of this.nextFrames.entries()) {
if (frame.frame < currentFrame) sendFrames.push(...this.nextFrames.splice(i, 1));
}
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