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tgraupmann committed Oct 24, 2016
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Expand Up @@ -227,29 +227,29 @@ After hitting `Play`, the scene should display in the `Oculus Rift DK1`, headtra

## Getting Started: Without RAIN and without UFPS

One) Start with a new project.
**1** Start with a new project.

Two) Import the `Setup For Fuse CC` package.
**2** Import the `Setup For Fuse CC` package.

Three) Create and save a new scene.
**3** Create and save a new scene.

Four) Use the Fuse->Setup Navmesh [Waypoint Obstacles] menu item.
**4** Use the `Fuse->Setup Navmesh [Waypoint Obstacles]` menu item.

You should be prompted to create a "Ground" layer and "Obstacle" tag.

Repeat step, if prompted.

Five) Select a Mixamo animation pack like the sample `Assets\SetupForFuseCC\Models\DinerShortRoundHead\DinerShortRoundHead.fbx` model.
**5** Select a Mixamo animation pack like the sample `Assets\SetupForFuseCC\Models\DinerShortRoundHead\DinerShortRoundHead.fbx` model.

The animation pack downloads as a zip. You'll want to extract the zip. And select the model that doesn't have the '@' symbol in the name.

Six) Use the `Fuse->Setup Navmesh [Agents] Scary Zombie Pack` menu item.
**6** Use the `Fuse->Setup Navmesh [Agents] Scary Zombie Pack` menu item.

This will auto create an animation controller and add agents and spawners to the scene.

Seven) Hit 'Play' and in the Scene View you can see the zombies running around.
**7** Hit 'Play' and in the Scene View you can see the zombies running around.

Eight) Without UFPS, you'll have to create your own player/camera rig to run around the map.
**8** Without UFPS, you'll have to create your own player/camera rig to run around the map.


## Unity Built-in NavMesh Agents
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