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Reactive Teleport Armor can teleport the user to space tiles again #10112
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Now they actually have a risk to using them again instead of being the perfect powergaming armor!
Still my favorite item in the game |
This is dumb 👎 |
Cool |
Good change. |
You should be able to install some manipulators and bluespace crystal into it to make it safer... like a lower chance of being spaced |
👍 to PR |
👎 If it's OP, then nerf it's chance or bring the slowdown back--"lolrng" take people out of the round isn't fun or a good way of balancing things (need I mention the teleporter?). |
You can avoid the RNG by simply keeping away from the station exterior. The teleport range is only 6 tiles. |
Good. Made no sense that it would try avoid space, considering it's 'random'. |
Or just don't put the armor on at all. It's high risk, high reward |
That same argument could have been used against teleporters...and yet it didn't hold water either. |
You could argue the teleporters can avoid going to space by virtue of the more processing power the teleporter has available to it, whereas the smaller teleporter armour lacks that. |
Teleporters put you in deep space, which was more or less gibbing you. They were also the only reliable way to get to certain places |
👎, this is a pretty stupid solution. |
I always thought it made sense that this armour was meant to be a very high risk, high reward item in that it could save you, but if your too close to space you might accidently space yourself. Don't forget that this item only should space you if your near the exterior of the station, I'm sure the older version used to be a flat chance to drop you into deep space. E: In addition, odds are if someone activates your armour then your already stunned. |
so you get an unfun chance to gg no re ur ded near the exterior (6 tiles, which is a short distance!), and in the interior nothing changes and its as OP as ever? |
Uhm I did engage my brain when I originally added this and gave it this downside on purpose. It's a mad science item inspired by something orks use in Dawn of War, being randomly killed by your own armor fits perfectly with the theme. |
"fits within the theme" is not a justification for shoddy gameplay. |
How is it shoddy gameplay? Sometimes its such an amazing protective item it not only blocks the hit, it sends you sailing clear of your assailant. Sometimes it's such a shitty item it turns the clown disarming you into a death sentence. Very high risk, very high reward. Strong items that have a catastrophic failure chance are not uncommon in games |
Alternate nerf up here: |
well yes, but it /kills you without anything you can do about it/. |
@Ikarrus replace line 120, |
Or just not put the armor on, that is also a way to avoid spacing. You're willingly gambling if you choose to use it |
Wear it with a bag of holding for EXTRA RISK!! |
It's not !!SCIENCE!! without the risk of hilarious bodily harm |
More opinions here if you guys want it https://tgstation13.org/phpBB/viewtopic.php?f=10&t=3955 |
@Ikarrus make the change please. |
I'm stuck away from home so I can't make the change for at least another hour :E |
arrrrrgh |
👎 please put this to community vote |
Reactive Teleport Armor can teleport the user to space tiles again
Now they actually have a risk to using them!