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Had an encounter where a xeno got crit in water, and none of the 5+ marines around it could shoot it. I tried to PB it too and that didn't work. I'm not sure if its the same when a xeno gets stunned or rests, if its the same with marines, or if its the same with lava. #12864
It does happen on marines resting in water. I think it may be something with the overlay, because when I aimed to the left most part of the marine's body, it hit. But the right half of the body just displayed river when mousing over
Description
Had an encounter where a xeno got crit in water, and none of the 5+ marines around it could shoot it. I tried to PB it too and that didn't work. I'm not sure if its the same when a xeno gets stunned or rests, if its the same with marines, or if its the same with lava.
#12864
Test Merges
Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/server_side_modifications.dm
Round ID: 20950
BYOND Version: 515.1607
Server revision compiled on:
Master commit: 28a3de077d047097f8558ab8801ebcc095366a40
The following pull requests are currently test merged:
#12595: 'Mounted AC rework' by Pariah919 at commit 4452489500
#12846: 'Makes the AI able to fire and aim railguns' by RipGrayson at commit 179e4531cf
#12848: 'Divides the critical structures by hive + fixes pinpointer harddel' by ivanmixo at commit 86ef545463
#12580: 'Adds SG-62 Target Rifle, a new SG gun with an underbarreled spotting rifle.' by Pariah919 at commit 9b6034e23b
#12752: 'Impact Particle Effects' by tyeagg at commit b4a177c8f1
Local commit: b240d02
Server tools version: 5.12.0
Reproduction Steps
Screenshots
No response
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