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Tank adjustments #15815
Tank adjustments #15815
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You do know tank is made out of paper right now? Anyways make the tank shell do at least 80 Sunder because you get limited amount and it is, I don't know, a fucking tank round, if your doing 20 sunder on hit just add a HE round that has bigger radius |
Yeah, the tank, and by proxy, the APC seem to lately just fold the instant a xeno gets to touch 'em. Forcing a very passive playstyle with them if they want to survive for longer then 5 minutes after the LZ gates open. And regarding tank shells I would love to see some variants to them, an anti-tank shell for ruining a target's armour and sundering them hard at cost of lack of AOE, and an HE round that deals less sunder but causes a larger explosion on impact. |
This sunder nerf seems quite extreme |
hi chimmy, also no close this pr please, that is a massive nerf to an already nerfed tank, don't kick a dead horse man... |
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otherwise ok
Pretty sure it was originally supposed to have 0 sunder |
Paper issues should be adressed seperately by actually standardizing the anti vehicle buffs instead of beign "lol lmao" kneejerk mech changes |
don't merge these nerfs.... changing the title doesn't make it not a nerf. |
About The Pull Request
PR made by Bill
Why It's Good For The Game
"Xenos won't die instantly" -Bill Torres
Changelog
馃啈
balance: changed tank's rocket from 100 sunder to 20
balance: changed tank's minigun ltaap penetration from 10 to 15
/:cl: