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Kill mesons #7199
Kill mesons #7199
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now remove xenos xray and only give them thermal vision |
The video in the PR description is the one demonstrating a bug with tac binos, not the one with mesons. Don't be misleading in your PR. I'd post the correct one but the file size is too large. Here's a link anyway. https://cdn.discordapp.com/attachments/504094319075131402/858691433967255582/2021-06-27_13-51-58_online-video-cutter.com.mp4 |
It's a bug due to combination of mesons + binos, not just binos. mesons are bugged out, period |
Okay. And how are you gonna see where you are plasma cutting to? |
You just don't. Don't see how that would make a difference anyway |
Just add it to req bro. On a serious note mesons are really valuable for engineers and the only way of using jaeger with baldur. I would much rather have a fix or a roundstart engi gear type of restriction instead of nuking it. |
I agree with EvilMelonTheSecond. Just make mesons an item in engie vendors, as they are extremely useful for engineers and plasmacutters. If you want to lower the amount of greytiding just take them away from anywhere but engineer kit. Any other complaints about them should be bugfixes, not removals. |
Objectively, this is a bad PR. 120% not biased engineer main. |
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this is a massive nerf to CAS. Not even counting the bug that lets you see everything, just being unable to see in the dark kills CAS completely. |
How about no. What unintended affect has what had on mesons? I have not yet seen it or experienced it. Now test that bug with PAS on and no light, I bet xenos will not show up. Fix it instead of removing it. |
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Dude , CAS is not meant to be able to be used through the dark , its an actual balance change , you need to light up a area if you want to use CAS |
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The mesons give you view of the dark tiles for sure, however you cant see anything that is on that tile, xenos or item until a light is in range of it, try to see a xenos in your corner of your screen that is bathed in darkness, than when it gets close to your armor light you will than see it on mesons and without it, unless that was changed. The fact is the mesons just make the dark tiles into a tile you can see there is structures and a floor, it doesnt let you see xenos in complete pitch black darkness. |
It does effectively give you night vision, and if you can't hold two separate beliefs at once, like mesons are unbalanced/bugged, but also we should have something to look for cave openings and building layouts. |
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you probably said nuuh, but fix the bugs not remove it, its completely possible to fix them as they were sometimes already fixed before.
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Next person to comment off topic means noone gets to comment but me |
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Next person to comment off topic means noone gets to comment but me |
vision_flags = SEE_TURFS | ||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE |
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why arent you just removing the lighting alpha changes so you can only see as far as the light shines
About The Pull Request
Remove mesons from game and code
Also for everyone who say: "fix it not remove it"
This is not fixable. Period. The lighting system TGMC use is not compatible with the view_turf bit flags the mesons are using. And nothing currently in the lighting system can emulates what are mesons.
And even if i spent much more time that i want of this item to try to remake it without bugs, nothing say it's even possible to remake it in the constraint of tgmc lighting system.
2021-06-27_13-50-11_online-video-cutter.com.mp4
Why It's Good For The Game
Powergamer gear, prone to multiple bugs (OW, CAS, weird behaviour with lights). This gives a advantages only to a fraction of marines, only because they are rushing/greytiding the engie vendor.
It's limited gear, such things should come from req, not "first to come have it"
Changelog
馃啈
del: Mesons are a goner
/:cl: