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tram_controls.dm
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tram_controls.dm
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/obj/machinery/computer/tram_controls
name = "tram controls"
desc = "An interface for the tram that lets you tell the tram where to go and hopefully it makes it there. I'm here to describe the controls to you, not to inspire confidence."
icon_screen = "tram"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/tram_controls
flags_1 = NODECONSTRUCT_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
light_color = LIGHT_COLOR_GREEN
///Weakref to the tram piece we control
var/datum/weakref/tram_ref
/obj/machinery/computer/tram_controls/Initialize(mapload, obj/item/circuitboard/C)
. = ..()
AddComponent(/datum/component/usb_port, list(/obj/item/circuit_component/tram_controls))
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/tram_controls/LateInitialize()
. = ..()
//find the tram, late so the tram is all... set up so when this is called? i'm seriously stupid and 90% of what i do consists of barely educated guessing :)
find_tram()
/**
* Finds the tram from the console
*
* Locates tram parts in the lift global list after everything is done.
*/
/obj/machinery/computer/tram_controls/proc/find_tram()
tram_ref = WEAKREF(GLOB.central_tram)
/obj/machinery/computer/tram_controls/ui_state(mob/user)
return GLOB.not_incapacitated_state
/obj/machinery/computer/tram_controls/ui_status(mob/user,/datum/tgui/ui)
var/obj/structure/industrial_lift/tram/central/tram_part = tram_ref?.resolve()
if(tram_part?.travelling)
return UI_CLOSE
if(!in_range(user, src) && !isobserver(user))
return UI_CLOSE
return ..()
/obj/machinery/computer/tram_controls/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TramControl", name)
ui.open()
/obj/machinery/computer/tram_controls/ui_data(mob/user)
var/obj/structure/industrial_lift/tram/central/tram_part = tram_ref?.resolve()
var/list/data = list()
data["moving"] = tram_part?.travelling
data["broken"] = tram_part ? FALSE : TRUE
var/obj/effect/landmark/tram/current_loc = tram_part?.from_where
if(current_loc)
data["tram_location"] = current_loc.name
return data
/obj/machinery/computer/tram_controls/ui_static_data(mob/user)
var/list/data = list()
data["destinations"] = get_destinations()
return data
/**
* Finds the destinations for the tram console gui
*
* Pulls tram landmarks from the landmark gobal list
* and uses those to show the proper icons and destination
* names for the tram console gui.
*/
/obj/machinery/computer/tram_controls/proc/get_destinations()
. = list()
for(var/obj/effect/landmark/tram/destination as anything in GLOB.tram_landmarks)
var/list/this_destination = list()
this_destination["name"] = destination.name
this_destination["dest_icons"] = destination.tgui_icons
this_destination["id"] = destination.destination_id
. += list(this_destination)
/obj/machinery/computer/tram_controls/ui_act(action, params)
. = ..()
if (.)
return
switch (action)
if ("send")
var/obj/effect/landmark/tram/to_where
for (var/obj/effect/landmark/tram/destination as anything in GLOB.tram_landmarks)
if(destination.destination_id == params["destination"])
to_where = destination
break
if (!to_where)
return FALSE
return try_send_tram(to_where)
/// Attempts to sends the tram to the given destination
/obj/machinery/computer/tram_controls/proc/try_send_tram(obj/effect/landmark/tram/to_where)
var/obj/structure/industrial_lift/tram/central/tram_part = tram_ref?.resolve()
if(!tram_part)
return FALSE
if(tram_part.travelling)
return FALSE
if(tram_part.controls_locked) // someone else started
return FALSE
tram_part.tram_travel(to_where)
return TRUE
/obj/item/circuit_component/tram_controls
display_name = "Tram Controls"
/// The destination to go
var/datum/port/input/new_destination
/// The trigger to send the tram
var/datum/port/input/trigger_move
/// The current location
var/datum/port/output/location
/// Whether or not the tram is moving
var/datum/port/output/travelling_output
/// The tram controls computer (/obj/machinery/computer/tram_controls)
var/obj/machinery/computer/tram_controls/computer
/obj/item/circuit_component/tram_controls/populate_ports()
new_destination = add_input_port("Destination", PORT_TYPE_STRING, trigger = null)
trigger_move = add_input_port("Send Tram", PORT_TYPE_SIGNAL)
location = add_output_port("Location", PORT_TYPE_STRING)
travelling_output = add_output_port("Travelling", PORT_TYPE_NUMBER)
/obj/item/circuit_component/tram_controls/register_usb_parent(atom/movable/shell)
. = ..()
if (istype(shell, /obj/machinery/computer/tram_controls))
computer = shell
var/obj/structure/industrial_lift/tram/central/tram_part = computer.tram_ref?.resolve()
RegisterSignal(tram_part, COMSIG_TRAM_SET_TRAVELLING, .proc/on_tram_set_travelling)
RegisterSignal(tram_part, COMSIG_TRAM_TRAVEL, .proc/on_tram_travel)
/obj/item/circuit_component/tram_controls/unregister_usb_parent(atom/movable/shell)
var/obj/structure/industrial_lift/tram/central/tram_part = computer.tram_ref?.resolve()
computer = null
UnregisterSignal(tram_part, list(COMSIG_TRAM_SET_TRAVELLING, COMSIG_TRAM_TRAVEL))
return ..()
/obj/item/circuit_component/tram_controls/input_received(datum/port/input/port)
if (!COMPONENT_TRIGGERED_BY(trigger_move, port))
return
if (isnull(computer))
return
if (!computer.powered())
return
var/destination
for(var/obj/effect/landmark/tram/possible_destination as anything in GLOB.tram_landmarks)
if(possible_destination.name == new_destination.value)
destination = possible_destination
break
if (!destination)
return
computer.try_send_tram(destination)
/obj/item/circuit_component/tram_controls/proc/on_tram_set_travelling(datum/source, travelling)
SIGNAL_HANDLER
travelling_output.set_output(travelling)
/obj/item/circuit_component/tram_controls/proc/on_tram_travel(datum/source, obj/effect/landmark/tram/from_where, obj/effect/landmark/tram/to_where)
SIGNAL_HANDLER
location.set_output(to_where.name)