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robot_upgrades.dm
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robot_upgrades.dm
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// robot_upgrades.dm
// Contains various borg upgrades.
/obj/item/borg/upgrade
name = "borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
w_class = WEIGHT_CLASS_SMALL
var/locked = FALSE
var/installed = FALSE
var/require_model = FALSE
var/list/model_type = null
/// Bitflags listing model compatibility. Used in the exosuit fabricator for creating sub-categories.
var/list/model_flags = NONE
// if true, is not stored in the robot to be ejected
// if model is reset
var/one_use = FALSE
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R, user = usr)
if(R.stat == DEAD)
to_chat(user, span_warning("[src] will not function on a deceased cyborg!"))
return FALSE
if(model_type && !is_type_in_list(R.model, model_type))
to_chat(R, span_alert("Upgrade mounting error! No suitable hardpoint detected."))
to_chat(user, span_warning("There's no mounting point for the module!"))
return FALSE
return TRUE
/obj/item/borg/upgrade/proc/deactivate(mob/living/silicon/robot/R, user = usr)
if (!(src in R.upgrades))
return FALSE
return TRUE
/obj/item/borg/upgrade/rename
name = "cyborg reclassification board"
desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1"
var/heldname = ""
one_use = TRUE
/obj/item/borg/upgrade/rename/attack_self(mob/user)
heldname = sanitize_name(stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN), allow_numbers = TRUE)
log_game("[key_name(user)] have set \"[heldname]\" as a name in a cyborg reclassification board at [loc_name(user)]")
/obj/item/borg/upgrade/rename/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/oldname = R.real_name
var/oldkeyname = key_name(R)
R.custom_name = heldname
R.updatename()
if(oldname == R.real_name)
R.notify_ai(RENAME, oldname, R.real_name)
log_game("[key_name(user)] have used a cyborg reclassification board to rename [oldkeyname] to [key_name(R)] at [loc_name(user)]")
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid disabler cooling module"
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/security)
model_flags = BORG_MODEL_SECURITY
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.model.modules
if(!T)
to_chat(user, span_warning("There's no disabler in this unit!"))
return FALSE
if(T.charge_delay <= 2)
to_chat(R, span_warning("A cooling unit is already installed!"))
to_chat(user, span_warning("There's no room for another cooling unit!"))
return FALSE
T.charge_delay = max(2 , T.charge_delay - 4)
/obj/item/borg/upgrade/disablercooler/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.model.modules
if(!T)
return FALSE
T.charge_delay = initial(T.charge_delay)
/obj/item/borg/upgrade/thrusters
name = "ion thruster upgrade"
desc = "An energy-operated thruster system for cyborgs."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/thrusters/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.ionpulse)
to_chat(user, span_warning("This unit already has ion thrusters installed!"))
return FALSE
R.ionpulse = TRUE
R.toggle_ionpulse() //Enabled by default
/obj/item/borg/upgrade/thrusters/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.ionpulse = FALSE
/obj/item/borg/upgrade/ddrill
name = "mining cyborg diamond drill"
desc = "A diamond drill replacement for the mining model's standard drill."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/miner)
model_flags = BORG_MODEL_MINER
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/pickaxe/drill/cyborg/D in R.model)
R.model.remove_module(D, TRUE)
for(var/obj/item/shovel/S in R.model)
R.model.remove_module(S, TRUE)
var/obj/item/pickaxe/drill/cyborg/diamond/DD = new /obj/item/pickaxe/drill/cyborg/diamond(R.model)
R.model.basic_modules += DD
R.model.add_module(DD, FALSE, TRUE)
/obj/item/borg/upgrade/ddrill/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/pickaxe/drill/cyborg/diamond/DD in R.model)
R.model.remove_module(DD, TRUE)
var/obj/item/pickaxe/drill/cyborg/D = new (R.model)
R.model.basic_modules += D
R.model.add_module(D, FALSE, TRUE)
var/obj/item/shovel/S = new (R.model)
R.model.basic_modules += S
R.model.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/soh
name = "mining cyborg satchel of holding"
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/miner)
model_flags = BORG_MODEL_MINER
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
. = ..()
if(.)
for(var/obj/item/storage/bag/ore/cyborg/S in R.model)
R.model.remove_module(S, TRUE)
var/obj/item/storage/bag/ore/holding/H = new /obj/item/storage/bag/ore/holding(R.model)
R.model.basic_modules += H
R.model.add_module(H, FALSE, TRUE)
/obj/item/borg/upgrade/soh/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/storage/bag/ore/holding/H in R.model)
R.model.remove_module(H, TRUE)
var/obj/item/storage/bag/ore/cyborg/S = new (R.model)
R.model.basic_modules += S
R.model.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/tboh
name = "janitor cyborg trash bag of holding"
desc = "A trash bag of holding replacement for the janiborg's standard trash bag."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/janitor)
model_flags = BORG_MODEL_JANITOR
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R)
. = ..()
if(.)
for(var/obj/item/storage/bag/trash/cyborg/TB in R.model.modules)
R.model.remove_module(TB, TRUE)
var/obj/item/storage/bag/trash/bluespace/cyborg/B = new /obj/item/storage/bag/trash/bluespace/cyborg(R.model)
R.model.basic_modules += B
R.model.add_module(B, FALSE, TRUE)
/obj/item/borg/upgrade/tboh/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/storage/bag/trash/bluespace/cyborg/B in R.model.modules)
R.model.remove_module(B, TRUE)
var/obj/item/storage/bag/trash/cyborg/TB = new (R.model)
R.model.basic_modules += TB
R.model.add_module(TB, FALSE, TRUE)
/obj/item/borg/upgrade/amop
name = "janitor cyborg advanced mop"
desc = "An advanced mop replacement for the janiborg's standard mop."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/janitor)
model_flags = BORG_MODEL_JANITOR
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R)
. = ..()
if(.)
for(var/obj/item/mop/cyborg/M in R.model.modules)
R.model.remove_module(M, TRUE)
var/obj/item/mop/advanced/cyborg/mop = new /obj/item/mop/advanced/cyborg(R.model)
R.model.basic_modules += mop
R.model.add_module(mop, FALSE, TRUE)
/obj/item/borg/upgrade/amop/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/mop/advanced/cyborg/A in R.model.modules)
R.model.remove_module(A, TRUE)
var/obj/item/mop/cyborg/M = new (R.model)
R.model.basic_modules += M
R.model.add_module(M, FALSE, TRUE)
/obj/item/borg/upgrade/prt
name = "janitor cyborg plating repair tool"
desc = "A tiny heating device to repair burnt and damaged hull platings with."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/janitor)
model_flags = BORG_MODEL_JANITOR
/obj/item/borg/upgrade/prt/action(mob/living/silicon/robot/R)
. = ..()
if(.)
var/obj/item/cautery/prt/P = new (R.model)
R.model.basic_modules += P
R.model.add_module(P, FALSE, TRUE)
/obj/item/borg/upgrade/prt/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/cautery/prt/P in R.model.modules)
R.model.remove_module(P, TRUE)
/obj/item/borg/upgrade/syndicate
name = "illegal equipment module"
desc = "Unlocks the hidden, deadlier functions of a cyborg."
icon_state = "cyborg_upgrade3"
require_model = TRUE
/obj/item/borg/upgrade/syndicate/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.emagged)
return FALSE
R.SetEmagged(TRUE)
R.logevent("WARN: hardware installed with missing security certificate!") //A bit of fluff to hint it was an illegal tech item
R.logevent("WARN: root privleges granted to PID [num2hex(rand(1,65535), -1)][num2hex(rand(1,65535), -1)].") //random eight digit hex value. Two are used because rand(1,4294967295) throws an error
return TRUE
/obj/item/borg/upgrade/syndicate/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.SetEmagged(FALSE)
/obj/item/borg/upgrade/lavaproof
name = "mining cyborg lavaproof chassis"
desc = "An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock."
icon_state = "ash_plating"
resistance_flags = LAVA_PROOF | FIRE_PROOF
require_model = TRUE
model_type = list(/obj/item/robot_model/miner)
model_flags = BORG_MODEL_MINER
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
ADD_TRAIT(src, TRAIT_LAVA_IMMUNE, type)
/obj/item/borg/upgrade/lavaproof/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
REMOVE_TRAIT(src, TRAIT_LAVA_IMMUNE, type)
/obj/item/borg/upgrade/selfrepair
name = "self-repair module"
desc = "This module will repair the cyborg over time."
icon_state = "cyborg_upgrade5"
require_model = TRUE
var/repair_amount = -1
/// world.time of next repair
var/next_repair = 0
/// Minimum time between repairs in seconds
var/repair_cooldown = 4
var/on = FALSE
var/powercost = 10
var/datum/action/toggle_action
/obj/item/borg/upgrade/selfrepair/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/borg/upgrade/selfrepair/U = locate() in R
if(U)
to_chat(user, span_warning("This unit is already equipped with a self-repair module!"))
return FALSE
icon_state = "selfrepair_off"
toggle_action = new /datum/action/item_action/toggle(src)
toggle_action.Grant(R)
/obj/item/borg/upgrade/selfrepair/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
toggle_action.Remove(R)
QDEL_NULL(toggle_action)
deactivate_sr()
/obj/item/borg/upgrade/selfrepair/ui_action_click()
if(on)
to_chat(toggle_action.owner, span_notice("You deactivate the self-repair module."))
deactivate_sr()
else
to_chat(toggle_action.owner, span_notice("You activate the self-repair module."))
activate_sr()
/obj/item/borg/upgrade/selfrepair/update_icon_state()
if(toggle_action)
icon_state = "selfrepair_[on ? "on" : "off"]"
else
icon_state = "cyborg_upgrade5"
return ..()
/obj/item/borg/upgrade/selfrepair/proc/activate_sr()
START_PROCESSING(SSobj, src)
on = TRUE
update_appearance()
/obj/item/borg/upgrade/selfrepair/proc/deactivate_sr()
STOP_PROCESSING(SSobj, src)
on = FALSE
update_appearance()
/obj/item/borg/upgrade/selfrepair/process()
if(world.time < next_repair)
return
var/mob/living/silicon/robot/cyborg = toggle_action.owner
if(istype(cyborg) && (cyborg.stat != DEAD) && on)
if(!cyborg.cell)
to_chat(cyborg, span_alert("Self-repair module deactivated. Please insert power cell."))
deactivate_sr()
return
if(cyborg.cell.charge < powercost * 2)
to_chat(cyborg, span_alert("Self-repair module deactivated. Please recharge."))
deactivate_sr()
return
if(cyborg.health < cyborg.maxHealth)
if(cyborg.health < 0)
repair_amount = -2.5
powercost = 30
else
repair_amount = -1
powercost = 10
cyborg.adjustBruteLoss(repair_amount)
cyborg.adjustFireLoss(repair_amount)
cyborg.updatehealth()
cyborg.cell.use(powercost)
else
cyborg.cell.use(5)
next_repair = world.time + repair_cooldown * 10 // Multiply by 10 since world.time is in deciseconds
if(!TIMER_COOLDOWN_CHECK(src, COOLDOWN_BORG_SELF_REPAIR))
TIMER_COOLDOWN_START(src, COOLDOWN_BORG_SELF_REPAIR, 200 SECONDS)
var/msgmode = "standby"
if(cyborg.health < 0)
msgmode = "critical"
else if(cyborg.health < cyborg.maxHealth)
msgmode = "normal"
to_chat(cyborg, span_notice("Self-repair is active in [span_boldnotice("[msgmode]")] mode."))
else
deactivate_sr()
/obj/item/borg/upgrade/hypospray
name = "medical cyborg hypospray advanced synthesiser"
desc = "An upgrade to the Medical model cyborg's hypospray, allowing it \
to produce more advanced and complex medical reagents."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/medical)
model_flags = BORG_MODEL_MEDICAL
var/list/additional_reagents = list()
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/reagent_containers/borghypo/H in R.model.modules)
if(H.accepts_reagent_upgrades)
for(var/re in additional_reagents)
H.add_reagent(re)
/obj/item/borg/upgrade/hypospray/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/reagent_containers/borghypo/H in R.model.modules)
if(H.accepts_reagent_upgrades)
for(var/re in additional_reagents)
H.del_reagent(re)
/obj/item/borg/upgrade/hypospray/expanded
name = "medical cyborg expanded hypospray"
desc = "An upgrade to the Medical model's hypospray, allowing it \
to treat a wider range of conditions and problems."
additional_reagents = list(/datum/reagent/medicine/mannitol, /datum/reagent/medicine/oculine, /datum/reagent/medicine/inacusiate,
/datum/reagent/medicine/mutadone, /datum/reagent/medicine/haloperidol, /datum/reagent/medicine/oxandrolone, /datum/reagent/medicine/sal_acid,
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid)
/obj/item/borg/upgrade/piercing_hypospray
name = "cyborg piercing hypospray"
desc = "An upgrade to a cyborg's hypospray, allowing it to \
pierce armor and thick material."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/piercing_hypospray/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/found_hypo = FALSE
for(var/obj/item/reagent_containers/borghypo/H in R.model.modules)
H.bypass_protection = TRUE
found_hypo = TRUE
if(!found_hypo)
return FALSE
/obj/item/borg/upgrade/piercing_hypospray/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/reagent_containers/borghypo/H in R.model.modules)
H.bypass_protection = initial(H.bypass_protection)
/obj/item/borg/upgrade/defib
name = "medical cyborg defibrillator"
desc = "An upgrade to the Medical model, installing a built-in \
defibrillator, for on the scene revival."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/medical)
model_flags = BORG_MODEL_MEDICAL
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/borg/upgrade/defib/backpack/BP = locate() in R //If a full defib unit was used to upgrade prior, we can just pop it out now and replace
if(BP)
BP.deactivate(R, user)
to_chat(user, span_notice("You remove the defibrillator unit to make room for the compact upgrade."))
var/obj/item/shockpaddles/cyborg/S = new(R.model)
R.model.basic_modules += S
R.model.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/defib/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/shockpaddles/cyborg/S = locate() in R.model
R.model.remove_module(S, TRUE)
///A version of the above that also acts as a holder of an actual defibrillator item used in place of the upgrade chip.
/obj/item/borg/upgrade/defib/backpack
var/obj/item/defibrillator/defib_instance
/obj/item/borg/upgrade/defib/backpack/Initialize(mapload, obj/item/defibrillator/D)
. = ..()
if(!D)
D = new /obj/item/defibrillator
defib_instance = D
name = defib_instance.name
defib_instance.moveToNullspace()
RegisterSignal(defib_instance, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED), .proc/on_defib_instance_qdel_or_moved)
/obj/item/borg/upgrade/defib/backpack/proc/on_defib_instance_qdel_or_moved(obj/item/defibrillator/D)
SIGNAL_HANDLER
defib_instance = null
if(!QDELETED(src))
qdel(src)
/obj/item/borg/upgrade/defib/backpack/Destroy()
if(!QDELETED(defib_instance))
QDEL_NULL(defib_instance)
return ..()
/obj/item/borg/upgrade/defib/backpack/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
defib_instance?.forceMove(R.drop_location()) // [on_defib_instance_qdel_or_moved()] handles the rest.
/obj/item/borg/upgrade/processor
name = "medical cyborg surgical processor"
desc = "An upgrade to the Medical model, installing a processor \
capable of scanning surgery disks and carrying \
out procedures"
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/medical, /obj/item/robot_model/syndicate_medical)
model_flags = BORG_MODEL_MEDICAL
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/surgical_processor/SP = new(R.model)
R.model.basic_modules += SP
R.model.add_module(SP, FALSE, TRUE)
/obj/item/borg/upgrade/processor/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/surgical_processor/SP = locate() in R.model
R.model.remove_module(SP, TRUE)
/obj/item/borg/upgrade/ai
name = "B.O.R.I.S. module"
desc = "Bluespace Optimized Remote Intelligence Synchronization. An uplink device which takes the place of an MMI in cyborg endoskeletons, creating a robotic shell controlled by an AI."
icon_state = "boris"
/obj/item/borg/upgrade/ai/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.shell)
to_chat(user, span_warning("This unit is already an AI shell!"))
return FALSE
if(R.key) //You cannot replace a player unless the key is completely removed.
to_chat(user, span_warning("Intelligence patterns detected in this [R.braintype]. Aborting."))
return FALSE
R.make_shell(src)
/obj/item/borg/upgrade/ai/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
if(R.shell)
R.undeploy()
R.notify_ai(DISCONNECT)
/obj/item/borg/upgrade/expand
name = "borg expander"
desc = "A cyborg resizer, it makes a cyborg huge."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/expand/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.hasExpanded)
to_chat(usr, span_warning("This unit already has an expand module installed!"))
return FALSE
R.notransform = TRUE
var/prev_lockcharge = R.lockcharge
R.SetLockdown(TRUE)
R.set_anchored(TRUE)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, R.loc)
smoke.start()
sleep(2)
for(var/i in 1 to 4)
playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, TRUE, -1)
sleep(12)
if(!prev_lockcharge)
R.SetLockdown(FALSE)
R.set_anchored(FALSE)
R.notransform = FALSE
R.resize = 2
R.hasExpanded = TRUE
R.update_transform()
/obj/item/borg/upgrade/expand/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
if (R.hasExpanded)
R.hasExpanded = FALSE
R.resize = 0.5
R.update_transform()
/obj/item/borg/upgrade/rped
name = "engineering cyborg RPED"
desc = "A rapid part exchange device for the engineering cyborg."
icon = 'icons/obj/storage.dmi'
icon_state = "borgrped"
require_model = TRUE
model_type = list(/obj/item/robot_model/engineering, /obj/item/robot_model/saboteur)
model_flags = BORG_MODEL_ENGINEERING
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R
if(RPED)
to_chat(user, span_warning("This unit is already equipped with a RPED module!"))
return FALSE
RPED = new(R.model)
R.model.basic_modules += RPED
R.model.add_module(RPED, FALSE, TRUE)
/obj/item/borg/upgrade/rped/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R.model
if (RPED)
R.model.remove_module(RPED, TRUE)
/obj/item/borg/upgrade/pinpointer
name = "medical cyborg crew pinpointer"
desc = "A crew pinpointer module for the medical cyborg. Permits remote access to the crew monitor."
icon = 'icons/obj/device.dmi'
icon_state = "pinpointer_crew"
require_model = TRUE
model_type = list(/obj/item/robot_model/medical, /obj/item/robot_model/syndicate_medical)
model_flags = BORG_MODEL_MEDICAL
var/datum/action/crew_monitor
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/pinpointer/crew/PP = locate() in R.model
if(PP)
to_chat(user, span_warning("This unit is already equipped with a pinpointer module!"))
return FALSE
PP = new(R.model)
R.model.basic_modules += PP
R.model.add_module(PP, FALSE, TRUE)
crew_monitor = new /datum/action/item_action/crew_monitor(src)
crew_monitor.Grant(R)
icon_state = "scanner"
/obj/item/borg/upgrade/pinpointer/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
icon_state = "pinpointer_crew"
crew_monitor.Remove(R)
QDEL_NULL(crew_monitor)
var/obj/item/pinpointer/crew/PP = locate() in R.model
R.model.remove_module(PP, TRUE)
/obj/item/borg/upgrade/pinpointer/ui_action_click()
if(..())
return
var/mob/living/silicon/robot/Cyborg = usr
GLOB.crewmonitor.show(Cyborg,Cyborg)
/obj/item/borg/upgrade/transform
name = "borg model picker (Standard)"
desc = "Allows you to to turn a cyborg into a standard cyborg."
icon_state = "cyborg_upgrade3"
var/obj/item/robot_model/new_model = null
/obj/item/borg/upgrade/transform/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(. && new_model)
R.model.transform_to(new_model)
/obj/item/borg/upgrade/transform/clown
name = "borg model picker (Clown)"
desc = "Allows you to to turn a cyborg into a clown, honk."
icon_state = "cyborg_upgrade3"
new_model = /obj/item/robot_model/clown
/obj/item/borg/upgrade/circuit_app
name = "circuit manipulation apparatus"
desc = "An engineering cyborg upgrade allowing for manipulation of circuit boards."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/engineering, /obj/item/robot_model/saboteur)
model_flags = BORG_MODEL_ENGINEERING
/obj/item/borg/upgrade/circuit_app/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/borg/apparatus/circuit/C = locate() in R.model.modules
if(C)
to_chat(user, span_warning("This unit is already equipped with a circuit apparatus!"))
return FALSE
C = new(R.model)
R.model.basic_modules += C
R.model.add_module(C, FALSE, TRUE)
/obj/item/borg/upgrade/circuit_app/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/borg/apparatus/circuit/C = locate() in R.model.modules
if (C)
R.model.remove_module(C, TRUE)
/obj/item/borg/upgrade/beaker_app
name = "beaker storage apparatus"
desc = "A supplementary beaker storage apparatus for medical cyborgs."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/medical)
model_flags = BORG_MODEL_MEDICAL
/obj/item/borg/upgrade/beaker_app/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/borg/apparatus/beaker/extra/E = locate() in R.model.modules
if(E)
to_chat(user, span_warning("This unit has no room for additional beaker storage!"))
return FALSE
E = new(R.model)
R.model.basic_modules += E
R.model.add_module(E, FALSE, TRUE)
/obj/item/borg/upgrade/beaker_app/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/borg/apparatus/beaker/extra/E = locate() in R.model.modules
if (E)
R.model.remove_module(E, TRUE)
/obj/item/borg/upgrade/broomer
name = "experimental push broom"
desc = "An experimental push broom used for efficiently pushing refuse."
icon_state = "cyborg_upgrade3"
require_model = TRUE
model_type = list(/obj/item/robot_model/janitor)
model_flags = BORG_MODEL_JANITOR
/obj/item/borg/upgrade/broomer/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if (!.)
return
var/obj/item/pushbroom/cyborg/BR = locate() in R.model.modules
if (BR)
to_chat(user, span_warning("This janiborg is already equipped with an experimental broom!"))
return FALSE
BR = new(R.model)
R.model.basic_modules += BR
R.model.add_module(BR, FALSE, TRUE)
/obj/item/borg/upgrade/broomer/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (!.)
return
var/obj/item/pushbroom/cyborg/BR = locate() in R.model.modules
if (BR)
R.model.remove_module(BR, TRUE)
///This isn't an upgrade or part of the same path, but I'm gonna just stick it here because it's a tool used on cyborgs.
//A reusable tool that can bring borgs back to life. They gotta be repaired first, though.
/obj/item/borg_restart_board
name = "cyborg emergency reboot module"
desc = "A reusable firmware reset tool that can force a reboot of a disabled-but-repaired cyborg, bringing it back online."
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade1"
/obj/item/borg_restart_board/pre_attack(mob/living/silicon/robot/borgo, mob/living/user, params)
if(!istype(borgo))
return ..()
if(!borgo.opened)
to_chat(user, span_warning("You must access the cyborg's internals!"))
return ..()
if(borgo.health < 0)
to_chat(user, span_warning("You have to repair the cyborg before using this module!"))
return ..()
if(!(borgo.stat & DEAD))
to_chat(user, span_warning("This cyborg is already operational!"))
return ..()
if(borgo.mind)
borgo.mind.grab_ghost()
playsound(loc, 'sound/voice/liveagain.ogg', 75, TRUE)
else
playsound(loc, 'sound/machines/ping.ogg', 75, TRUE)
borgo.revive(full_heal = FALSE, admin_revive = FALSE)
borgo.logevent("WARN -- System recovered from unexpected shutdown.")
borgo.logevent("System brought online.")
return ..()