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air.dm
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air.dm
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SUBSYSTEM_DEF(air)
name = "Atmospherics"
init_order = INIT_ORDER_AIR
priority = FIRE_PRIORITY_AIR
wait = 0.5 SECONDS
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/cached_cost = 0
var/cost_atoms = 0
var/cost_turfs = 0
var/cost_hotspots = 0
var/cost_groups = 0
var/cost_highpressure = 0
var/cost_superconductivity = 0
var/cost_pipenets = 0
var/cost_atmos_machinery = 0
var/cost_rebuilds = 0
var/list/excited_groups = list()
var/list/active_turfs = list()
var/list/hotspots = list()
var/list/networks = list()
var/list/rebuild_queue = list()
//Subservient to rebuild queue
var/list/expansion_queue = list()
/// A list of machines that will be processed when currentpart == SSAIR_ATMOSMACHINERY. Use SSair.begin_processing_machine and SSair.stop_processing_machine to add and remove machines.
var/list/obj/machinery/atmos_machinery = list()
var/list/pipe_init_dirs_cache = list()
//atmos singletons
var/list/gas_reactions = list()
var/list/atmos_gen
var/list/planetary = list() //Lets cache static planetary mixes
//Special functions lists
var/list/turf/active_super_conductivity = list()
var/list/turf/open/high_pressure_delta = list()
var/list/atom_process = list()
/// A cache of objects that perisists between processing runs when resumed == TRUE. Dangerous, qdel'd objects not cleared from this may cause runtimes on processing.
var/list/currentrun = list()
var/currentpart = SSAIR_PIPENETS
var/map_loading = TRUE
var/list/queued_for_activation
var/display_all_groups = FALSE
/datum/controller/subsystem/air/stat_entry(msg)
msg += "C:{"
msg += "AT:[round(cost_turfs,1)]|"
msg += "HS:[round(cost_hotspots,1)]|"
msg += "EG:[round(cost_groups,1)]|"
msg += "HP:[round(cost_highpressure,1)]|"
msg += "SC:[round(cost_superconductivity,1)]|"
msg += "PN:[round(cost_pipenets,1)]|"
msg += "AM:[round(cost_atmos_machinery,1)]|"
msg += "AO:[round(cost_atoms, 1)]|"
msg += "RB:[round(cost_rebuilds,1)]|"
msg += "} "
msg += "AT:[active_turfs.len]|"
msg += "HS:[hotspots.len]|"
msg += "EG:[excited_groups.len]|"
msg += "HP:[high_pressure_delta.len]|"
msg += "SC:[active_super_conductivity.len]|"
msg += "PN:[networks.len]|"
msg += "AM:[atmos_machinery.len]|"
msg += "AO:[atom_process.len]|"
msg += "RB:[rebuild_queue.len]|"
msg += "EP:[expansion_queue.len]|"
msg += "AT/MS:[round((cost ? active_turfs.len/cost : 0),0.1)]"
return ..()
/datum/controller/subsystem/air/Initialize(timeofday)
map_loading = FALSE
gas_reactions = init_gas_reactions()
setup_allturfs()
setup_atmos_machinery()
setup_pipenets()
setup_turf_visuals()
return ..()
/datum/controller/subsystem/air/fire(resumed = FALSE)
var/timer = TICK_USAGE_REAL
//Rebuilds can happen at any time, so this needs to be done outside of the normal system
cost_rebuilds = 0
// Every time we fire, we want to make sure pipenets are rebuilt. The game state could have changed between each fire() proc call
// and anything missing a pipenet can lead to unintended behaviour at worse and various runtimes at best.
if(length(rebuild_queue) || length(expansion_queue))
timer = TICK_USAGE_REAL
process_rebuilds()
//This does mean that the apperent rebuild costs fluctuate very quickly, this is just the cost of having them always process, no matter what
cost_rebuilds = TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
if(currentpart == SSAIR_PIPENETS || !resumed)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_pipenets(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(cached_cost))
resumed = FALSE
currentpart = SSAIR_ATMOSMACHINERY
if(currentpart == SSAIR_ATMOSMACHINERY)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_atmos_machinery(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_atmos_machinery = MC_AVERAGE(cost_atmos_machinery, TICK_DELTA_TO_MS(cached_cost))
resumed = FALSE
currentpart = SSAIR_ACTIVETURFS
if(currentpart == SSAIR_ACTIVETURFS)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_active_turfs(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(cached_cost))
resumed = FALSE
currentpart = SSAIR_HOTSPOTS
if(currentpart == SSAIR_HOTSPOTS) //We do this before excited groups to allow breakdowns to be independent of adding turfs while still *mostly preventing mass fires
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_hotspots(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_hotspots = MC_AVERAGE(cost_hotspots, TICK_DELTA_TO_MS(cached_cost))
resumed = FALSE
currentpart = SSAIR_EXCITEDGROUPS
if(currentpart == SSAIR_EXCITEDGROUPS)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_excited_groups(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(cached_cost))
resumed = FALSE
currentpart = SSAIR_HIGHPRESSURE
if(currentpart == SSAIR_HIGHPRESSURE)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_high_pressure_delta(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_highpressure = MC_AVERAGE(cost_highpressure, TICK_DELTA_TO_MS(cached_cost))
resumed = FALSE
currentpart = SSAIR_SUPERCONDUCTIVITY
if(currentpart == SSAIR_SUPERCONDUCTIVITY)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_super_conductivity(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(cached_cost))
resumed = FALSE
currentpart = SSAIR_PROCESS_ATOMS
if(currentpart == SSAIR_PROCESS_ATOMS)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_atoms(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_atoms = MC_AVERAGE(cost_atoms, TICK_DELTA_TO_MS(cached_cost))
resumed = FALSE
currentpart = SSAIR_PIPENETS
SStgui.update_uis(SSair) //Lightning fast debugging motherfucker
/datum/controller/subsystem/air/proc/process_pipenets(resumed = FALSE)
if (!resumed)
src.currentrun = networks.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/thing = currentrun[currentrun.len]
currentrun.len--
if(thing)
thing.process()
else
networks.Remove(thing)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/add_to_rebuild_queue(obj/machinery/atmospherics/atmos_machine)
if(istype(atmos_machine, /obj/machinery/atmospherics) && !atmos_machine.rebuilding)
rebuild_queue += atmos_machine
atmos_machine.rebuilding = TRUE
/datum/controller/subsystem/air/proc/add_to_expansion(datum/pipeline/line, starting_point)
var/list/new_packet = new(SSAIR_REBUILD_QUEUE)
new_packet[SSAIR_REBUILD_PIPELINE] = line
new_packet[SSAIR_REBUILD_QUEUE] = list(starting_point)
expansion_queue += list(new_packet)
/datum/controller/subsystem/air/proc/remove_from_expansion(datum/pipeline/line)
for(var/list/packet in expansion_queue)
if(packet[SSAIR_REBUILD_PIPELINE] == line)
expansion_queue -= packet
return
/datum/controller/subsystem/air/proc/process_atoms(resumed = FALSE)
if(!resumed)
src.currentrun = atom_process.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/atom/talk_to = currentrun[currentrun.len]
currentrun.len--
if(!talk_to)
return
talk_to.process_exposure()
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = FALSE)
if (!resumed)
src.currentrun = atmos_machinery.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/machinery/M = currentrun[currentrun.len]
currentrun.len--
if(!M)
atmos_machinery -= M
if(M.process_atmos() == PROCESS_KILL)
stop_processing_machine(M)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_super_conductivity(resumed = FALSE)
if (!resumed)
src.currentrun = active_super_conductivity.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/turf/T = currentrun[currentrun.len]
currentrun.len--
T.super_conduct()
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_hotspots(resumed = FALSE)
if (!resumed)
src.currentrun = hotspots.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/effect/hotspot/H = currentrun[currentrun.len]
currentrun.len--
if (H)
H.process()
else
hotspots -= H
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_high_pressure_delta(resumed = FALSE)
while (high_pressure_delta.len)
var/turf/open/T = high_pressure_delta[high_pressure_delta.len]
high_pressure_delta.len--
T.high_pressure_movements()
T.pressure_difference = 0
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_active_turfs(resumed = FALSE)
//cache for sanic speed
var/fire_count = times_fired
if (!resumed)
src.currentrun = active_turfs.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/turf/open/T = currentrun[currentrun.len]
currentrun.len--
if (T)
T.process_cell(fire_count)
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_excited_groups(resumed = FALSE)
if (!resumed)
src.currentrun = excited_groups.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/excited_group/EG = currentrun[currentrun.len]
currentrun.len--
EG.breakdown_cooldown++
EG.dismantle_cooldown++
if(EG.breakdown_cooldown >= EXCITED_GROUP_BREAKDOWN_CYCLES)
EG.self_breakdown(poke_turfs = TRUE)
else if(EG.dismantle_cooldown >= EXCITED_GROUP_DISMANTLE_CYCLES)
EG.dismantle()
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_rebuilds()
//Yes this does mean rebuilding pipenets can freeze up the subsystem forever, but if we're in that situation something else is very wrong
var/list/currentrun = rebuild_queue
while(currentrun.len || length(expansion_queue))
while(currentrun.len && !length(expansion_queue)) //If we found anything, process that first
var/obj/machinery/atmospherics/remake = currentrun[currentrun.len]
currentrun.len--
if (!remake)
continue
var/list/targets = remake.get_rebuild_targets()
remake.rebuilding = FALSE //It's allowed to renter the queue now
for(var/datum/pipeline/build_off as anything in targets)
build_off.build_pipeline(remake) //This'll add to the expansion queue
if (MC_TICK_CHECK)
return
var/list/queue = expansion_queue
while(queue.len)
var/list/pack = queue[queue.len]
//We operate directly with the pipeline like this because we can trust any rebuilds to remake it properly
var/datum/pipeline/linepipe = pack[SSAIR_REBUILD_PIPELINE]
var/list/border = pack[SSAIR_REBUILD_QUEUE]
expand_pipeline(linepipe, border)
if(state != SS_RUNNING) //expand_pipeline can fail a tick check, we shouldn't let things get too fucky here
return
linepipe.building = FALSE
queue.len--
if (MC_TICK_CHECK)
return
///Rebuilds a pipeline by expanding outwards, while yielding when sane
/datum/controller/subsystem/air/proc/expand_pipeline(datum/pipeline/net, list/border)
while(border.len)
var/obj/machinery/atmospherics/borderline = border[border.len]
border.len--
var/list/result = borderline.pipeline_expansion(net)
if(!length(result))
continue
for(var/obj/machinery/atmospherics/considered_device in result)
if(!istype(considered_device, /obj/machinery/atmospherics/pipe))
considered_device.setPipenet(net, borderline)
net.addMachineryMember(considered_device)
continue
var/obj/machinery/atmospherics/pipe/item = considered_device
if(net.members.Find(item))
continue
if(item.parent)
var/static/pipenetwarnings = 10
if(pipenetwarnings > 0)
log_mapping("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) around [AREACOORD(item)].")
pipenetwarnings--
if(pipenetwarnings == 0)
log_mapping("build_pipeline(): further messages about pipenets will be suppressed")
net.members += item
border += item
net.air.volume += item.volume
item.parent = net
if(item.air_temporary)
net.air.merge(item.air_temporary)
item.air_temporary = null
if (MC_TICK_CHECK)
return
///Removes a turf from processing, and causes its excited group to clean up so things properly adapt to the change
/datum/controller/subsystem/air/proc/remove_from_active(turf/open/T)
active_turfs -= T
if(currentpart == SSAIR_ACTIVETURFS)
currentrun -= T
#ifdef VISUALIZE_ACTIVE_TURFS //Use this when you want details about how the turfs are moving, display_all_groups should work for normal operation
T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_VIBRANT_LIME)
#endif
if(istype(T))
T.excited = FALSE
if(T.excited_group)
//If this fires during active turfs it'll cause a slight removal of active turfs, as they breakdown if they have no excited group
//The group also expands by a tile per rebuild on each edge, suffering
T.excited_group.garbage_collect() //Kill the excited group, it'll reform on its own later
///Puts an active turf to sleep so it doesn't process. Do this without cleaning up its excited group.
/datum/controller/subsystem/air/proc/sleep_active_turf(turf/open/T)
active_turfs -= T
if(currentpart == SSAIR_ACTIVETURFS)
currentrun -= T
#ifdef VISUALIZE_ACTIVE_TURFS
T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_VIBRANT_LIME)
#endif
if(istype(T))
T.excited = FALSE
///Adds a turf to active processing, handles duplicates. Call this with blockchanges == TRUE if you want to nuke the assoc excited group
/datum/controller/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = FALSE)
if(istype(T) && T.air)
T.significant_share_ticker = 0
if(blockchanges && T.excited_group) //This is used almost exclusivly for shuttles, so the excited group doesn't stay behind
T.excited_group.garbage_collect() //Nuke it
if(T.excited) //Don't keep doing it if there's no point
return
#ifdef VISUALIZE_ACTIVE_TURFS
T.add_atom_colour(COLOR_VIBRANT_LIME, TEMPORARY_COLOUR_PRIORITY)
#endif
T.excited = TRUE
active_turfs += T
if(currentpart == SSAIR_ACTIVETURFS)
currentrun += T
else if(T.flags_1 & INITIALIZED_1)
for(var/turf/S in T.atmos_adjacent_turfs)
add_to_active(S, TRUE)
else if(map_loading)
if(queued_for_activation)
queued_for_activation[T] = T
return
else
T.requires_activation = TRUE
/datum/controller/subsystem/air/StartLoadingMap()
LAZYINITLIST(queued_for_activation)
map_loading = TRUE
/datum/controller/subsystem/air/StopLoadingMap()
map_loading = FALSE
for(var/T in queued_for_activation)
add_to_active(T, TRUE)
queued_for_activation.Cut()
/datum/controller/subsystem/air/proc/setup_allturfs()
var/list/turfs_to_init = block(locate(1, 1, 1), locate(world.maxx, world.maxy, world.maxz))
var/list/active_turfs = src.active_turfs
var/times_fired = ++src.times_fired
// Clear active turfs - faster than removing every single turf in the world
// one-by-one, and Initalize_Atmos only ever adds `src` back in.
#ifdef VISUALIZE_ACTIVE_TURFS
for(var/jumpy in active_turfs)
var/turf/active = jumpy
active.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_VIBRANT_LIME)
#endif
active_turfs.Cut()
for(var/thing in turfs_to_init)
var/turf/T = thing
if (T.blocks_air)
continue
T.Initalize_Atmos(times_fired)
CHECK_TICK
if(active_turfs.len)
var/starting_ats = active_turfs.len
sleep(world.tick_lag)
var/timer = world.timeofday
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
for(var/turf/T in active_turfs)
GLOB.active_turfs_startlist += T
//now lets clear out these active turfs
var/list/turfs_to_check = active_turfs.Copy()
do
var/list/new_turfs_to_check = list()
for(var/turf/open/T in turfs_to_check)
new_turfs_to_check += T.resolve_active_graph()
CHECK_TICK
active_turfs += new_turfs_to_check
turfs_to_check = new_turfs_to_check
while (turfs_to_check.len)
var/ending_ats = active_turfs.len
for(var/thing in excited_groups)
var/datum/excited_group/EG = thing
EG.self_breakdown(roundstart = TRUE)
EG.dismantle()
CHECK_TICK
var/msg = "HEY! LISTEN! [DisplayTimeText(world.timeofday - timer)] were wasted processing [starting_ats] turf(s) (connected to [ending_ats - starting_ats] other turfs) with atmos differences at round start."
to_chat(world, span_boldannounce("[msg]"))
warning(msg)
/turf/open/proc/resolve_active_graph()
. = list()
var/datum/excited_group/EG = excited_group
if (blocks_air || !air)
return
if (!EG)
EG = new
EG.add_turf(src)
for (var/turf/open/ET in atmos_adjacent_turfs)
if (ET.blocks_air || !ET.air)
continue
var/ET_EG = ET.excited_group
if (ET_EG)
if (ET_EG != EG)
EG.merge_groups(ET_EG)
EG = excited_group //merge_groups() may decide to replace our current EG
else
EG.add_turf(ET)
if (!ET.excited)
ET.excited = TRUE
. += ET
/turf/open/space/resolve_active_graph()
return list()
/datum/controller/subsystem/air/proc/setup_atmos_machinery()
for (var/obj/machinery/atmospherics/AM in atmos_machinery)
AM.atmosinit()
CHECK_TICK
//this can't be done with setup_atmos_machinery() because
// all atmos machinery has to initalize before the first
// pipenet can be built.
/datum/controller/subsystem/air/proc/setup_pipenets()
for (var/obj/machinery/atmospherics/AM in atmos_machinery)
var/list/targets = AM.get_rebuild_targets()
for(var/datum/pipeline/build_off as anything in targets)
build_off.build_pipeline_blocking(AM)
CHECK_TICK
GLOBAL_LIST_EMPTY(colored_turfs)
GLOBAL_LIST_EMPTY(colored_images)
/datum/controller/subsystem/air/proc/setup_turf_visuals()
for(var/sharp_color in GLOB.contrast_colors)
var/obj/effect/overlay/atmos_excited/suger_high = new()
GLOB.colored_turfs += suger_high
var/image/shiny = new('icons/effects/effects.dmi', suger_high, "atmos_top")
shiny.plane = ATMOS_GROUP_PLANE
shiny.color = sharp_color
GLOB.colored_images += shiny
/datum/controller/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
var/obj/machinery/atmospherics/AM
for(var/A in 1 to atmos_machines.len)
AM = atmos_machines[A]
AM.atmosinit()
CHECK_TICK
for(var/A in 1 to atmos_machines.len)
AM = atmos_machines[A]
var/list/targets = AM.get_rebuild_targets()
for(var/datum/pipeline/build_off as anything in targets)
build_off.build_pipeline_blocking(AM)
CHECK_TICK
/datum/controller/subsystem/air/proc/get_init_dirs(type, dir, init_dir)
if(!pipe_init_dirs_cache[type])
pipe_init_dirs_cache[type] = list()
if(!pipe_init_dirs_cache[type]["[init_dir]"])
pipe_init_dirs_cache[type]["[init_dir]"] = list()
if(!pipe_init_dirs_cache[type]["[init_dir]"]["[dir]"])
var/obj/machinery/atmospherics/temp = new type(null, FALSE, dir, init_dir)
pipe_init_dirs_cache[type]["[init_dir]"]["[dir]"] = temp.GetInitDirections()
qdel(temp)
return pipe_init_dirs_cache[type]["[init_dir]"]["[dir]"]
/datum/controller/subsystem/air/proc/generate_atmos()
atmos_gen = list()
for(var/T in subtypesof(/datum/atmosphere))
var/datum/atmosphere/atmostype = T
atmos_gen[initial(atmostype.id)] = new atmostype
/datum/controller/subsystem/air/proc/preprocess_gas_string(gas_string)
if(!atmos_gen)
generate_atmos()
if(!atmos_gen[gas_string])
return gas_string
var/datum/atmosphere/mix = atmos_gen[gas_string]
return mix.gas_string
/**
* Adds a given machine to the processing system for SSAIR_ATMOSMACHINERY processing.
*
* Arguments:
* * machine - The machine to start processing. Can be any /obj/machinery.
*/
/datum/controller/subsystem/air/proc/start_processing_machine(obj/machinery/machine)
if(machine.atmos_processing)
return
machine.atmos_processing = TRUE
atmos_machinery += machine
/**
* Removes a given machine to the processing system for SSAIR_ATMOSMACHINERY processing.
*
* Arguments:
* * machine - The machine to stop processing.
*/
/datum/controller/subsystem/air/proc/stop_processing_machine(obj/machinery/machine)
if(!machine.atmos_processing)
return
machine.atmos_processing = FALSE
atmos_machinery -= machine
// If we're currently processing atmos machines, there's a chance this machine is in
// the currentrun list, which is a cache of atmos_machinery. Remove it from that list
// as well to prevent processing qdeleted objects in the cache.
if(currentpart == SSAIR_ATMOSMACHINERY)
currentrun -= machine
/datum/controller/subsystem/air/ui_state(mob/user)
return GLOB.debug_state
/datum/controller/subsystem/air/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AtmosControlPanel")
ui.set_autoupdate(FALSE)
ui.open()
/datum/controller/subsystem/air/ui_data(mob/user)
var/list/data = list()
data["excited_groups"] = list()
for(var/datum/excited_group/group in excited_groups)
var/turf/T = group.turf_list[1]
var/area/target = get_area(T)
var/max = 0
#ifdef TRACK_MAX_SHARE
for(var/who in group.turf_list)
var/turf/open/lad = who
max = max(lad.max_share, max)
#endif
data["excited_groups"] += list(list(
"jump_to" = REF(T), //Just go to the first turf
"group" = REF(group),
"area" = target.name,
"breakdown" = group.breakdown_cooldown,
"dismantle" = group.dismantle_cooldown,
"size" = group.turf_list.len,
"should_show" = group.should_display,
"max_share" = max
))
data["active_size"] = active_turfs.len
data["hotspots_size"] = hotspots.len
data["excited_size"] = excited_groups.len
data["conducting_size"] = active_super_conductivity.len
data["frozen"] = can_fire
data["show_all"] = display_all_groups
data["fire_count"] = times_fired
#ifdef TRACK_MAX_SHARE
data["display_max"] = TRUE
#else
data["display_max"] = FALSE
#endif
var/atom/movable/screen/plane_master/plane = user.hud_used.plane_masters["[ATMOS_GROUP_PLANE]"]
data["showing_user"] = (plane.alpha == 255)
return data
/datum/controller/subsystem/air/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(. || !check_rights_for(usr.client, R_DEBUG))
return
switch(action)
if("move-to-target")
var/turf/target = locate(params["spot"])
if(!target)
return
usr.forceMove(target)
usr.update_parallax_contents()
if("toggle-freeze")
can_fire = !can_fire
return TRUE
if("toggle_show_group")
var/datum/excited_group/group = locate(params["group"])
if(!group)
return
group.should_display = !group.should_display
if(display_all_groups)
return TRUE
if(group.should_display)
group.display_turfs()
else
group.hide_turfs()
return TRUE
if("toggle_show_all")
display_all_groups = !display_all_groups
for(var/datum/excited_group/group in excited_groups)
if(display_all_groups)
group.display_turfs()
else if(!group.should_display) //Don't flicker yeah?
group.hide_turfs()
return TRUE
if("toggle_user_display")
var/atom/movable/screen/plane_master/plane = ui.user.hud_used.plane_masters["[ATMOS_GROUP_PLANE]"]
if(!plane.alpha)
if(ui.user.client)
ui.user.client.images += GLOB.colored_images
plane.alpha = 255
else
if(ui.user.client)
ui.user.client.images -= GLOB.colored_images
plane.alpha = 0
return TRUE