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Automatic changelog compile [ci skip]
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109 changes: 62 additions & 47 deletions html/changelog.html
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<div class="commit sansserif">
<h2 class="date">16 January 2021</h2>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Explosive lances will properly show the grenade on them at construction.</li>
</ul>
<h3 class="author">Dr. Harimoto + Zytlog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Petri Dish Smart Fridge - Nari Harimoto</li>
<li class="rscadd">Cytology Area - Nari Harimoto</li>
<li class="rscadd">Cytology Lab (Metastation) - Nari Harimoto</li>
<li class="tweak">Completly redone Science Department on Metastation - Zytlog + 10% Nari Harimoto</li>
<li class="rscadd">Cytology Wikibook - Nari Harimoto</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="admin">separates malf ai from traitor dynamic ruleset</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dynamic can now be configured when made the forced secret mode.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Atmos code has changed, again! Groups of air will equalize faster, something something go read my documentation</li>
</ul>
<h3 class="author">Manybones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed wood table and poker table construction/deconstruction</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You'll now get messages when you're bleeding telling you roughly how much blood you're losing and whether the bloodloss is getting better, worse, or holding steady.</li>
<li class="tweak">Burn wounds will slowly heal their flesh as long as the limb has < 10 burn damage, the burn has no infection, and the patient is fed.</li>
<li class="balance">Hearts now decay slower, failing after roughly 6 minutes instead of 4. Livers and stomachs fail a bit faster than before now, while lungs fail a bit slower, meaning they won't all fail at the same time</li>
<li class="balance">Epipen coagulant will no longer clot all bleeding wounds at the same time. Coagulant now slows bleeding by 30%, and will only clot the wound currently losing the most blood. Determination from suffering wounds will slow bleeding by an additional 15%.</li>
<li class="balance">Renamed "Rapid Coagulating" nanite program to "Vein Repressurization". It now reduces bleeding by 50% rather than 90%, and costs twice as much.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">makes the manifest always have a certain department order</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can once again pay off the pirate event from the communications console without it silently failing for no obvious reason.</li>
<li class="admin">Tweaked how logging ID access changes works, added Investigate verb menu entry for id_card_changes and they are now also logged to id_card_changes.html, accessible from Current and Server Logs.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">proxy sensor grenades work</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Icebox xenobio maint no longer has a roundstart hole in it, no more mysterious green locker</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Guns are no longer directly printable from the protolathe.</li>
<li class="rscadd">Gun kits to craft the various prototype firearms once printable from the security protolathe.</li>
<li class="balance">Large energy crossbows now are bulky, like most other printed weapons.</li>
<li class="balance">Crafted weapons now come with a firing pin.</li>
</ul>

<h2 class="date">15 January 2021</h2>
<h3 class="author">Avunia Takiya updated:</h3>
<ul class="changes bgimages16">
Expand Down Expand Up @@ -2158,53 +2220,6 @@ <h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">adds a training machine to delta firing range</li>
</ul>

<h2 class="date">14 November 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The shocks from the shock touch mutation now ignore insulated gloves.</li>
<li class="bugfix">The shocks from punching or running into charged energy fields now DON'T ignore insulated gloves.</li>
<li class="bugfix">The shocks from liquid electricity now ignore insulated gloves.</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Medical NanoMed vending machine has been split into two, with the all new NanoDrug vending machine taking most chemical medicines.</li>
<li class="balance">Literally everything purchasable in a vending machine has had it's prices adjusted to better suit players to buy more things, while still enabling them to interact with each other using money.</li>
<li class="rscdel">Player passive income has been removed.</li>
<li class="balance">Departmental budgets income has been thoroughly reworked, as they no longer need to balance the whole of the crew's income off of them, making them a more reasonable resource pool scaled to the station's size or efforts.</li>
<li class="balance">Departmental income is a static value for every department, getting more funds every 5 minutes (Plus whatever's added from vending machines!)</li>
<li class="balance">Buying goods through your department's vendors now provides an 80% discount as opposed to being completely free.</li>
<li class="bugfix">Butchering mobs with embedded objects inside of them will now drop the embedded objects as well.</li>
</ul>
<h3 class="author">Cartographer-D updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the meatball emoji</li>
</ul>
<h3 class="author">EOBGames updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Heretic has received a minor textual facelift.</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Space Ninja's console hack occasionally doing nothing.</li>
</ul>
<h3 class="author">UnderARock updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hardcore random characters will now receive points for surviving.</li>
</ul>
<h3 class="author">itseasytosee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed some intentional garbling in a hijacking message</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stomachs no longer metabolize reagents, they process them to the body</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">TGUI will keep trying to load for 10 seconds in case of a network problem and will show a bluescreen if it completely fails.</li>
<li class="bugfix">This hopefully fixes the whitescreen problem.</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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Timberpoes:
- bugfix: You should no longer attempt to buckle people to yourself when all you
really want to do is inspect their inventories.
2021-01-16:
CoffeeDragon16:
- bugfix: Explosive lances will properly show the grenade on them at construction.
Dr. Harimoto + Zytlog:
- rscadd: Petri Dish Smart Fridge - Nari Harimoto
- rscadd: Cytology Area - Nari Harimoto
- rscadd: Cytology Lab (Metastation) - Nari Harimoto
- tweak: Completly redone Science Department on Metastation - Zytlog + 10% Nari
Harimoto
- rscadd: Cytology Wikibook - Nari Harimoto
Fikou:
- admin: separates malf ai from traitor dynamic ruleset
Jared-Fogle:
- bugfix: Dynamic can now be configured when made the forced secret mode.
LemonInTheDark:
- tweak: Atmos code has changed, again! Groups of air will equalize faster, something
something go read my documentation
Manybones:
- bugfix: Fixed wood table and poker table construction/deconstruction
Ryll/Shaps:
- rscadd: You'll now get messages when you're bleeding telling you roughly how much
blood you're losing and whether the bloodloss is getting better, worse, or holding
steady.
- tweak: Burn wounds will slowly heal their flesh as long as the limb has < 10 burn
damage, the burn has no infection, and the patient is fed.
- balance: Hearts now decay slower, failing after roughly 6 minutes instead of 4.
Livers and stomachs fail a bit faster than before now, while lungs fail a bit
slower, meaning they won't all fail at the same time
- balance: Epipen coagulant will no longer clot all bleeding wounds at the same
time. Coagulant now slows bleeding by 30%, and will only clot the wound currently
losing the most blood. Determination from suffering wounds will slow bleeding
by an additional 15%.
- balance: Renamed "Rapid Coagulating" nanite program to "Vein Repressurization".
It now reduces bleeding by 50% rather than 90%, and costs twice as much.
Seris02:
- tweak: makes the manifest always have a certain department order
Timberpoes:
- bugfix: You can once again pay off the pirate event from the communications console
without it silently failing for no obvious reason.
- admin: Tweaked how logging ID access changes works, added Investigate verb menu
entry for id_card_changes and they are now also logged to id_card_changes.html,
accessible from Current and Server Logs.
Tlaltecuhtli:
- bugfix: proxy sensor grenades work
dragomagol:
- bugfix: Icebox xenobio maint no longer has a roundstart hole in it, no more mysterious
green locker
necromanceranne:
- rscadd: Guns are no longer directly printable from the protolathe.
- rscadd: Gun kits to craft the various prototype firearms once printable from the
security protolathe.
- balance: Large energy crossbows now are bulky, like most other printed weapons.
- balance: Crafted weapons now come with a firing pin.
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