Skip to content

Commit

Permalink
Allow sentient humans to still turn into a random slime
Browse files Browse the repository at this point in the history
  • Loading branch information
RandomGamer123 committed Jun 23, 2022
1 parent 17128f8 commit a6c67b6
Showing 1 changed file with 7 additions and 1 deletion.
8 changes: 7 additions & 1 deletion code/datums/diseases/transformation.dm
Original file line number Diff line number Diff line change
Expand Up @@ -243,9 +243,15 @@
if(3)
if(ishuman(affected_mob))
var/mob/living/carbon/human/human = affected_mob
if(human.dna.species.id != SPECIES_SLIMEPERSON && affected_mob.dna.species.id != SPECIES_STARGAZER && affected_mob.dna.species.id != SPECIES_LUMINESCENT)
if(human.dna.species.id != SPECIES_MONKEY && human.dna.species.id != SPECIES_SLIMEPERSON && affected_mob.dna.species.id != SPECIES_STARGAZER && affected_mob.dna.species.id != SPECIES_LUMINESCENT)
human.set_species(/datum/species/jelly/slime)

/datum/disease/transformation/slime/do_disease_transformation(mob/living/affected_mob)
if(affected_mob.client && ishuman(affected_mob)) // if they are a human who's not a monkey and are sentient, then let them have the old fun
var/mob/living/carbon/human/human = affected_mob
if(human.dna.species.id != SPECIES_MONKEY)
new_form = /mob/living/simple_animal/slime/random
..()

/datum/disease/transformation/corgi
name = "The Barkening"
Expand Down

0 comments on commit a6c67b6

Please sign in to comment.