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Tones down values for a lot of different hotspot_expose calls (#38232)
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* Tones down values for a lot of different hotspot_expose calls

* Update LINDA_fire.dm (#38217)

* Automatic changelog compile, [ci skip]

* Slight changes to camera network code (#38223)

* Removes a useless var and corrects two cameras to use the automatic naming system to reduce dv usage.

* Damn github didnt notice this was here....

* Fixes datediff not returning (#38215)

* Fixes pocket items being deleted when monkeyizing (#38220)

* Automatic changelog generation for PR #38220 [ci skip]

* readds atmos heating from hotspot_expose(), as requested by naksu

* Tones down hotspot_expose values for sparks moving and destroying

* tones down item heat by a lot. no more burning your face off after smoking a cigarette
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deathride58 authored and vuonojenmustaturska committed Jun 8, 2018
1 parent 6a5f70f commit c5a0e14
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Showing 11 changed files with 18 additions and 13 deletions.
4 changes: 2 additions & 2 deletions code/game/machinery/igniter.dm
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
if (src.on && !(stat & NOPOWER) )
var/turf/location = src.loc
if (isturf(location))
location.hotspot_expose(1000,500,1)
location.hotspot_expose(700,10,1)
return 1

/obj/machinery/igniter/Initialize()
Expand Down Expand Up @@ -126,7 +126,7 @@
use_power(1000)
var/turf/location = src.loc
if (isturf(location))
location.hotspot_expose(1000,500,1)
location.hotspot_expose(1000,100,1)
return 1

/obj/machinery/sparker/emp_act(severity)
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6 changes: 3 additions & 3 deletions code/game/objects/effects/effect_system/effects_sparks.dm
Original file line number Diff line number Diff line change
Expand Up @@ -28,20 +28,20 @@
playsound(src.loc, "sparks", 100, 1)
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(1000,100)
T.hotspot_expose(700,5)
QDEL_IN(src, 20)

/obj/effect/particle_effect/sparks/Destroy()
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(1000,100)
T.hotspot_expose(700,1)
return ..()

/obj/effect/particle_effect/sparks/Move()
..()
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(1000,100)
T.hotspot_expose(700,1)

/datum/effect_system/spark_spread
effect_type = /obj/effect/particle_effect/sparks
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2 changes: 1 addition & 1 deletion code/game/objects/items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -597,7 +597,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(success)
location = get_turf(M)
if(isturf(location))
location.hotspot_expose(flame_heat, 5)
location.hotspot_expose(flame_heat, 1)

/obj/item/proc/ignition_effect(atom/A, mob/user)
if(is_hot())
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2 changes: 1 addition & 1 deletion code/game/objects/items/tools/weldingtool.dm
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@
if(isOn())
use(1)
var/turf/location = get_turf(user)
location.hotspot_expose(700, 50, 1)
location.hotspot_expose(550, 10, 1)
if(get_fuel() <= 0)
set_light(0)

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2 changes: 1 addition & 1 deletion code/game/objects/structures/fireplace.dm
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@

playsound(src, 'sound/effects/comfyfire.ogg',50,0, 0, 1)
var/turf/T = get_turf(src)
T.hotspot_expose(700, 5)
T.hotspot_expose(500, 5)
update_icon()
adjust_light()

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2 changes: 1 addition & 1 deletion code/modules/assembly/igniter.dm
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
return FALSE//Cooldown check
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(1000,1000)
location.hotspot_expose(700,10)
sparks.start()
return TRUE

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5 changes: 5 additions & 0 deletions code/modules/atmospherics/environmental/LINDA_fire.dm
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,11 @@
active_hotspot.just_spawned = (current_cycle < SSair.times_fired)
//remove just_spawned protection if no longer processing this cell
SSair.add_to_active(src, 0)
else
var/datum/gas_mixture/heating = air_contents.remove_ratio(exposed_volume/air_contents.volume)
heating.temperature = exposed_temperature
heating.react()
assume_air(heating)
return igniting

//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
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2 changes: 1 addition & 1 deletion code/modules/holodeck/computer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@
if(prob(30))
do_sparks(2, 1, T)
T.ex_act(EXPLODE_LIGHT)
T.hotspot_expose(1000,500,1)
T.hotspot_expose(700,25,1)

if(!(obj_flags & EMAGGED))
for(var/item in spawned)
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2 changes: 1 addition & 1 deletion code/modules/hydroponics/grown/towercap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -203,7 +203,7 @@

/obj/structure/bonfire/proc/Burn()
var/turf/current_location = get_turf(src)
current_location.hotspot_expose(1000,500,1)
current_location.hotspot_expose(1000,100,1)
for(var/A in current_location)
if(A == src)
continue
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2 changes: 1 addition & 1 deletion code/modules/mob/living/life.dm
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,7 @@
ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
return
var/turf/location = get_turf(src)
location.hotspot_expose(700, 50, 1)
location.hotspot_expose(700, 10, 1)

/mob/living/proc/handle_stomach()
return
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2 changes: 1 addition & 1 deletion code/modules/projectiles/projectile/bullets/_incendiary.dm
Original file line number Diff line number Diff line change
Expand Up @@ -14,4 +14,4 @@
var/turf/location = get_turf(src)
if(location)
new /obj/effect/hotspot(location)
location.hotspot_expose(700, 50, 1)
location.hotspot_expose(700, 5, 1)

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