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ANIMAL FARM 2 #16273
ANIMAL FARM 2 #16273
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Original file line number | Diff line number | Diff line change |
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@@ -801,4 +801,36 @@ obj/item/weapon/circuitboard/rdserver | |
/obj/item/weapon/stock_parts/manipulator = 1, | ||
/obj/item/weapon/stock_parts/micro_laser = 2, | ||
/obj/item/weapon/stock_parts/console_screen = 1, | ||
/obj/item/weapon/stock_parts/scanning_module = 1,) | ||
/obj/item/weapon/stock_parts/scanning_module = 1,) | ||
/obj/item/weapon/circuitboard/plantgenes | ||
name = "circuit board (Plant DNA Manipulator)" | ||
build_path = /obj/machinery/plantgenes | ||
board_type = "machine" | ||
origin_tech = "programming=2;biotech=3" | ||
req_components = list( | ||
/obj/item/weapon/stock_parts/manipulator = 1, | ||
/obj/item/weapon/stock_parts/micro_laser = 2, | ||
/obj/item/weapon/stock_parts/console_screen = 1, | ||
/obj/item/weapon/stock_parts/scanning_module = 1,)/obj/item/weapon/circuitboard/incubator | ||
name = "circuit board (Incubator)" | ||
build_path = /obj/machinery/incubator | ||
board_type = "machine" | ||
origin_tech = "programming=1" | ||
req_components = list( | ||
/obj/item/weapon/stock_parts/manipulator = 1) | ||
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/obj/item/weapon/circuitboard/nest | ||
name = "circuit board (Nest)" | ||
build_path = /obj/machinery/nest | ||
board_type = "machine" | ||
origin_tech = "programming=1" | ||
req_components = list( | ||
/obj/item/weapon/stock_parts/manipulator = 1) | ||
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/obj/item/weapon/circuitboard/trough | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. mecha trough? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. yes |
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name = "circuit board (Trough)" | ||
build_path = /obj/machinery/trough | ||
board_type = "machine" | ||
origin_tech = "programming=1" | ||
req_components = list( | ||
/obj/item/weapon/stock_parts/matter_bin = 1) |
Original file line number | Diff line number | Diff line change |
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@@ -912,8 +912,30 @@ | |
/obj/item/seeds/potato, | ||
/obj/item/seeds/sugarcane) | ||
crate_name = "seeds crate" | ||
/datum/supply_packs/organic/hydroponics/rancher | ||
name = "Raptor Rancher Crate" | ||
contains = list(/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/yellow, | ||
/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/yellow, | ||
/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/yellow, | ||
/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/green, | ||
/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/green, | ||
/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/green, | ||
/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/red, | ||
/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/red, | ||
/obj/item/weapon/reagent_containers/food/snacks/egg/raptor/red, | ||
/obj/machinery/incubator, | ||
/obj/machinery/incubator, | ||
/obj/machinery/incubator, | ||
/obj/machinery/nest, | ||
/obj/machinery/nest, | ||
/obj/machinery/nest, | ||
/obj/machinery/trough, | ||
/obj/machinery/trough, | ||
/obj/machinery/trough) | ||
cost = 30 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. your own changes mean this number needs a few more 0s There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ur not the boss of me |
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crate_name = "rancher crate" | ||
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/datum/supply_pack/organic/hydroponics/exoticseeds | ||
/datum/supply_packs/organic/hydroponics/exoticseeds | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. what is the difference? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. whoops |
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name = "Exotic Seeds Crate" | ||
cost = 15 | ||
contains = list(/obj/item/seeds/nettle, | ||
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@@ -23,7 +23,7 @@ | |
else | ||
new /mob/living/simple_animal/hostile/carp/ranged(C.loc) | ||
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/mob/living/simple_animal/hostile/carp/ranged | ||
/mob/living/simple_animal/hostile/carp_ranged | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. why. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Uhhhhh |
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name = "magicarp" | ||
desc = "50% magic, 50% carp, 100% horrible." | ||
icon_state = "magicarp" | ||
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@@ -35,20 +35,46 @@ | |
minimum_distance = 0 //Between shots they can and will close in to nash | ||
projectiletype = /obj/item/projectile/magic | ||
projectilesound = 'sound/weapons/emitter.ogg' | ||
speak_chance = 0 | ||
turns_per_move = 5 | ||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/carpmeat = 2) | ||
response_help = "pets" | ||
response_disarm = "gently pushes aside" | ||
response_harm = "hits" | ||
emote_taunt = list("gnashes") | ||
taunt_chance = 30 | ||
speed = 0 | ||
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harm_intent_damage = 8 | ||
melee_damage_lower = 15 | ||
melee_damage_upper = 15 | ||
attacktext = "bites" | ||
attack_sound = 'sound/weapons/bite.ogg' | ||
speak_emote = list("gnashes") | ||
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//Space carp aren't affected by cold. | ||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) | ||
minbodytemp = 0 | ||
maxbodytemp = 1500 | ||
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faction = list("carp") | ||
flying = 1 | ||
pressure_resistance = 200 | ||
gold_core_spawnable = 1 | ||
maxHealth = 50 | ||
health = 50 | ||
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/mob/living/simple_animal/hostile/carp/ranged/New() | ||
/mob/living/simple_animal/hostile/carp_ranged/New() | ||
projectiletype = pick(typesof(initial(projectiletype))) | ||
..() | ||
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/mob/living/simple_animal/hostile/carp/ranged/chaos | ||
/mob/living/simple_animal/hostile/carp_ranged/chaos | ||
name = "chaos magicarp" | ||
desc = "50% carp, 100% magic, 150% horrible." | ||
color = "#00FFFF" | ||
maxHealth = 75 | ||
health = 75 | ||
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/mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot() | ||
/mob/living/simple_animal/hostile/carp_ranged/chaos/Shoot() | ||
projectiletype = pick(typesof(initial(projectiletype))) | ||
..() |
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@@ -1,5 +1,37 @@ | ||
//Not only meat, actually, but also snacks that are almost meat, such as fish meat or tofu | ||
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var/list/types_of_meat = list(/obj/item/weapon/reagent_containers/food/snacks/cubancarp, | ||
/obj/item/weapon/reagent_containers/food/snacks/carpmeat, | ||
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/imitation, | ||
/obj/item/weapon/reagent_containers/food/snacks/fishfingers, | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Should use spaces when indenting for alignment. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
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/obj/item/weapon/reagent_containers/food/snacks/fishandchips, | ||
/obj/item/weapon/reagent_containers/food/snacks/spiderleg, | ||
/obj/item/weapon/reagent_containers/food/snacks/cornedbeef, | ||
/obj/item/weapon/reagent_containers/food/snacks/bearsteak, | ||
/obj/item/weapon/reagent_containers/food/snacks/faggot, | ||
/obj/item/weapon/reagent_containers/food/snacks/kebab, | ||
/obj/item/weapon/reagent_containers/food/snacks/kebab/human, | ||
/obj/item/weapon/reagent_containers/food/snacks/kebab/tail, | ||
/obj/item/weapon/reagent_containers/food/snacks/monkeycube, | ||
/obj/item/weapon/reagent_containers/food/snacks/enchiladas, | ||
/obj/item/weapon/reagent_containers/food/snacks/boiledspiderleg, | ||
/obj/item/weapon/reagent_containers/food/snacks/spidereggsham, | ||
/obj/item/weapon/reagent_containers/food/snacks/sashimi, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/synthmeat, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/meatproduct, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/pug, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/spider, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/steak, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet, | ||
/obj/item/weapon/reagent_containers/food/snacks/meat/cutlet) | ||
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////////////////////////////////////////////FISH//////////////////////////////////////////// | ||
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@@ -241,4 +273,4 @@ | |
#undef LUMP | ||
#undef STAR | ||
#undef LIZARD | ||
#undef CORGI | ||
#undef CORGI |
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@@ -0,0 +1,46 @@ | ||
/obj/machinery/incubator | ||
name = "egg incubator" | ||
icon = 'icons/obj/hydroponics/equipment.dmi' | ||
icon_state = "incubator" | ||
density = 1 | ||
anchored = 0 | ||
var/obj/item/weapon/reagent_containers/food/snacks/egg/incubated = null | ||
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/obj/machinery/incubator/New() | ||
..() | ||
component_parts = list() | ||
component_parts += new /obj/item/weapon/circuitboard/incubator(null) | ||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null) | ||
RefreshParts() | ||
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/obj/machinery/incubator/attackby(obj/item/O, mob/user, params) | ||
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/egg)) | ||
user.drop_item(O) | ||
O.loc = src | ||
user << "You add [O] to [src]." | ||
icon_state = "incubator_e" | ||
incubated = O | ||
SSobj.processing |= incubated | ||
return | ||
if(default_deconstruction_screwdriver(user, "incubator", "incubator", O)) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Add a fucking grey square indicating the open hatch goddam is it really hard to do? |
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return | ||
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if(exchange_parts(user, O)) | ||
return | ||
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if(default_pry_open(O)) | ||
return | ||
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if(default_unfasten_wrench(user, O)) | ||
return | ||
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default_deconstruction_crowbar(O) | ||
return | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. trailing return, remove There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. a |
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/obj/machinery/incubator/attack_hand(mob/user) | ||
if(incubated) | ||
incubated.loc = get_turf(src) | ||
user << "You pull [incubated] out of [src]." | ||
SSobj.processing.Remove(incubated) | ||
incubated = null | ||
icon_state = "incubator" |
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nice fuck up
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yes