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New colossus loot, the "Anomalous Crystal" #20328
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ChangelingRain
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tgstation:master
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Ergovisavi:bring_colossus_back_2016
Sep 9, 2016
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -28,24 +28,59 @@ | |
initial_gas_mix = "TEMP=2.7" | ||
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/turf/open/floor/grass | ||
name = "Grass patch" | ||
name = "grass patch" | ||
icon_state = "grass" | ||
floor_tile = /obj/item/stack/tile/grass | ||
broken_states = list("sand") | ||
var/ore_type = /obj/item/weapon/ore/glass | ||
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/turf/open/floor/grass/New() | ||
..() | ||
spawn(1) | ||
update_icon() | ||
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/turf/open/floor/grass/attackby(obj/item/C, mob/user, params) | ||
if(istype(C, /obj/item/weapon/shovel) && params) | ||
new ore_type(src) | ||
new ore_type(src) //Make some sand if you shovel grass | ||
user << "<span class='notice'>You shovel [src].</span>" | ||
make_plating() | ||
if(..()) | ||
return | ||
if(istype(C, /obj/item/weapon/shovel)) | ||
new /obj/item/weapon/ore/glass(src) | ||
new /obj/item/weapon/ore/glass(src) //Make some sand if you shovel grass | ||
user << "<span class='notice'>You shovel the grass.</span>" | ||
make_plating() | ||
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/turf/open/floor/grass/snow | ||
name = "snow" | ||
icon = 'icons/turf/snow.dmi' | ||
desc = "Looks cold." | ||
icon_state = "snow" | ||
ore_type = /obj/item/stack/sheet/mineral/snow | ||
planetary_atmos = TRUE | ||
floor_tile = null | ||
initial_gas_mix = "o2=22;n2=82;TEMP=180" | ||
slowdown = 2 | ||
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/turf/open/floor/grass/snow/attackby(obj/item/W, mob/user, params) | ||
if(istype(W, /obj/item/weapon/crowbar))//You need to dig this turf out instead of crowbarring it | ||
return | ||
..() | ||
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/turf/open/floor/grass/snow/basalt //By your powers combined, I am captain planet | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is inheriting the slowdown from the snow. Presumably you don't want that. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Now it doesnt |
||
name = "volcanic floor" | ||
icon = 'icons/turf/floors.dmi' | ||
icon_state = "basalt" | ||
ore_type = /obj/item/weapon/ore/glass/basalt | ||
initial_gas_mix = "o2=14;n2=23;TEMP=300" | ||
slowdown = 0 | ||
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/turf/open/floor/grass/snow/basalt/New() | ||
..() | ||
if(prob(15)) | ||
icon_state = "basalt[rand(0, 12)]" | ||
switch(icon_state) | ||
if("basalt1", "basalt2", "basalt3") | ||
SetLuminosity(1, 1) | ||
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/turf/open/floor/carpet | ||
name = "Carpet" | ||
|
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This doesn't make much grammatical sense
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This becomes "You shovel the snow" and "You shovel the grass patch" and "You shovel the volcanic floor". This is proper grammar unless I'm wildly mistaken?
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Ah that makes more sense, I didn't realise the turfs had names like that, does byond insert the "the" automatically?
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If it's not a proper noun I think it get the "the" treatment