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Rebalances non-hybrid tasers and disablers #21358
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@@ -4,6 +4,7 @@ | |||
icon_state = "taser" | |||
item_state = null //so the human update icon uses the icon_state instead. | |||
ammo_type = list(/obj/item/ammo_casing/energy/electrode) | |||
cell_type = /obj/item/weapon/stock_parts/cell{charge = 800; maxcharge = 800} |
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We never use {stuff} in code, create a new subtype of cell instead.
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or adjust the charge per shot
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i used because it was copypasta'd from the mini egun
i'll do what @Supermichael777 said.
What were the previous charge amounts? So that we can better judge the balance change. |
8 shots for the tasers iirc, and 20 for the disabler. And you could get the normal disabler via a crate in cargo, but not the normal taser without badminnery. |
Wow that brings the non-hybrid disabler down to 40% of it's current effectiveness if I'm reading that right. That's a little steep considering the HoP and HoS start with it. |
The HoP and HoS start with eguns, not disablers. |
egun stronk |
@Cyberboss do you have any idea what you type |
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@kevinz000 i want to be sure you know that this isn't the normal disabler most people use, most people say disabler and mean egun. the actual disabler is obtainable only via cargo and is rarely used |
Now it's going to be even more rarely used as you're nerfing them to have 7 shots. They were already a last resort weapon. |
A seven shot disabler is a weird design choice. |
Wait this changed in those commits. It's now a 42 stamina disabler with 7 shots? |
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guys i will bet you've literally seen someone use a disabler mabye once. i plan on making the disablers more widely available after these changes. i am also testing a kind of pulse disabler which has low ammo but does slightly more stamina damage. |
@kevinz000 disablers don't even spawn on any map other than dream. nobody will even notice this change until i make another pr to make them more available. |
Just because something isn't noticed doesnt mean it's good |
flag = "energy" | ||
hitsound = 'sound/weapons/tap.ogg' | ||
eyeblur = 0 | ||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser | ||
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Have you considered just making this a child of disabler and just editing the damage since everything else is the same?
@@ -4,6 +4,7 @@ | |||
icon_state = "taser" | |||
item_state = null //so the human update icon uses the icon_state instead. | |||
ammo_type = list(/obj/item/ammo_casing/energy/electrode) | |||
//cell_type = /obj/item/weapon/stock_parts/cell{charge = 800; maxcharge = 800} |
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does this /do/ anything?
desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse." | ||
icon_state = "disabler" | ||
item_state = "combat=3" | ||
ammo_type = list(/obj/item/ammo_casing/energy/disabler) | ||
//cell_type = /obj/item/weapon/stock_parts/cell{charge = 350; maxcharge = 350} |
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See Taser Comment
@@ -34,11 +35,12 @@ | |||
use_cyborg_cell = 1 | |||
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/obj/item/weapon/gun/energy/disabler | |||
name = "disabler" | |||
name = "pulse disabler" |
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Do you mind renaming it to something that isn't associated with deathsquad/centcomm related weaponry? It's just a disabler right?
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Am I blind or am I not seeing anything balance-related here?
Could you please You're soaking up valuable maintainer time that could be better spent elsewhere. |
馃啈 Tacolizard
tweak: Non-hybrid tasers have enough charge for 4 shots; non-hybrid disablers have 7 shots
/:cl:
i hope this will fill a good self-defense niche so that i may make these weapons obtainable in-game.
also just saying, a four shot taser is still very powerful for anyone non-sec. I'm more interested in the lower-power disabler.
egun, the thing you are familiar with != disabler
disablers don't spawn on any map other than dream