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Autism Fort Patch - Emitters and Tesla coils can now be used for DEFENDING YOUR TURF! #23238

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merged 5 commits into from Jan 27, 2017

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Gives emitters and tesla coils a wire that when pulsed will make emitters fire a shot and tesla coils to send out lightning. Both have cooldowns reliant on the stock part rating inside them!
馃啈
rscadd: Emitters and Tesla Coils now have activation wires!
rscadd: Emitters will shoot out an emitter bolt when pulsed, regardless of it is on.
rscadd: Tesla coils will shoot lightning when pulsed, if it is connected to a cable that has power.
/:cl:

@lzimann lzimann added the Feature Exposes new bugs in interesting ways label Jan 22, 2017
@kilkun
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kilkun commented Jan 22, 2017

interesting idea

@jughu
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jughu commented Jan 22, 2017

But mekhi before we run in any intresting bugs... does it converse power?

@jughu
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jughu commented Jan 22, 2017

Because if it dont i tottaly can make a paper plane V2 with a prox/signaller assembly and a signaller and a monkey disposal system

@kilkun
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kilkun commented Jan 22, 2017

stfu dude dont tell the coders how to fix the game

@kilkun
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kilkun commented Jan 22, 2017

do you hate fun???

@PKPenguin321
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This is the opposite of what a tesla coil does 馃

var/power = (powernet.avail/coeff)
add_load(power)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/shock_coeff)
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Tesla coil would create INFINITE POWER again, like the paper engine but worse. Make sure to fix it, then double-check the fix.

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HMMMMMMMMMMMMMMMMMMMMMMMMMMM
How do I fix this.. Eh, I'l check my math later, see if I can balance it out.

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Just use more power than it gives dummy

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tesla coils already drop half the power

A.xo = -20
else // Any other
A.yo = -20
A.xo = 0
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Looks like new shitcode, but it's a copypaste of old shitcode. How about fixing it anyway?

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It's the same thing that I moved over for the proc.

@XDTM
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XDTM commented Jan 22, 2017

Hey can you instead make two tesla coils properly rigged form a wall of light like in dishonored?

@Kromgar
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Kromgar commented Jan 22, 2017

Disintrigrating walls

Balanced

@jughu
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jughu commented Jan 22, 2017

@kevinz000 also does the emitter pulse firing have a cooldown so i dont can create some super blob remover by spam pressing a remote

EDIT:also might aswell add multiple wires for sabotage options

@Iamgoofball
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@XDTM just use shield generators to do that

@ExcessiveUseOfCobblestone
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spectrum tower

@Anonmare
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@PKPenguin321 Do you mean in real life? Because I'm pretty sure that is how they work

@Cheridan Cheridan merged commit f81749a into tgstation:master Jan 27, 2017
@CPTANT
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CPTANT commented Jan 28, 2017

When pulsed emitters fire without even being bolted to the ground or being powered

@PKPenguin321
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Mekhi code back at it again

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