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[Boxstation] Robotics Remap #24546
[Boxstation] Robotics Remap #24546
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I haven't been on box station in a hot minute but those R_walls look inconsistent. I could be wrong though. |
Which rwalls? |
My previous comment, which is still relevant to this discussion has been posted below for your review. This feedback also includes ImFlavo's concern.
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Looks good. Im glad surgery is sort of hidden away since roboticists often have little they can do for killing someone discretely. |
Why does mech bay need rwalls when mechs have security measures of their own? |
Good stuff, Steelpoint! |
as I said on the other one. |
Why white? If you did that, it would meld into the other white tiles and would no longer look as much as a dedicated sub-room. I rather like the darker shade in the room, it looks slightly sinister that way. |
Darker shade is nicer in my opinion, looks more like a backroom area. |
This looks like it will be a lot of extra running back and forth |
Old Box robotics always felt cramped and tight, hopefully this helps open it up a bit, as other stations often feel more open. Not a big fan of surgery being it's own little chamber but it's not a huge deal. Just means moving brains/limbs/augments might be a little annoying at times. Love dat mech bay though. |
Gonna repeat it. As a roboticist player, I don't like those changes.
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While I think its subjective, but I made the work area more 'open' because I personally more so prefer a open workspace to the more cramped workspace that we have currently. I acknowledge that surgery is isolated, but this is part intentional, part necessary. You gain more privacy in your surgery, but you lose visibility. The conveyor belts are the hill I'll die on to protect, it may be void of purpose but I think they are cool, and I like seeing the items being moved over to a work area. |
I actually like the conveyor belts more than the rest of the PR, they are indeed cool. |
Is there access restrictions on the weird windoor? why does it exist? |
…o RoboRemap # Conflicts: # _maps/map_files/TgStation/tgstation.2.1.3.dmm
Windoor has robotics access restrictions. Its there because I like it being there. |
The windoor will just make moving patients back and forth annoying |
You can always click the windoor to keep it open forever |
It will also be a cool place to kill people and make it slightly harder for them to run! 🗡️ |
tgstation.dme
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@@ -2042,4 +2042,5 @@ | |||
#include "interface\interface.dm" | |||
#include "interface\stylesheet.dm" | |||
#include "interface\skin.dmf" | |||
#include "C:\Users\Steelpoint\Desktop\roboholdtemp.dmm" |
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tgstation.mdme:2048:error: unable to open "C:/Users/Steelpoint/Desktop/roboholdtemp.dmm".
Hmmmmm.
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Don't even want to know how that got there.
Neat, I will add a heart and confetti emoji if you can give me a quick rundown on mapmerging, i.e. which version of python to download, how not to make shit terrible, etc. |
@Steelpoint There is a problem with this map change. The Aft Robotics Fabricator is too far from the Robotics R&D Console to connect. An Issue was created for this. Issue #24912 |
This PR is a split off my minor map change PR (#24502) and a continuation of my two year old Robotics Remap PR.
In game image.
Thank you for reading.
🆑
add: Robotics and Mech Bay have seen a mapping overhaul on Boxstation.
add: A cautery surgical tool has been added to the Robotics surgical area on Boxstation.
/:cl: