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Removes most tiny fans from Deltastation, replaced with airlock cycle system #28890
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Adds the airlock cycle system to a lot of airlocks
These tiny fans shouldn't be in the station. |
Citation needed |
Couldn't find the pr where they were added to box's engineering to deal with the air being lost. |
They should be on ruins only, not actual station maps |
Re-fluff tiny fans to something that makes goofy sci-fi sense. |
I just wanted to make them craftable instead, our atmos is fucked completely as is (funny considering how the game was originally atmos sim) |
Why don't we just spawn that atmos engineer's firelock hologram on areas where tiny fans should be |
@Bawhoppen I take issue with "our atmos is fucked completely" it is not, and it runs very well for what we're doing with it and the platform it's on |
I think having a tiny fan at toxins is great. It's so annoying when you try to launch a bomb and it gets pulled out by space wind instead and gets stuck |
Mass drivers and the mining shuttle should have a fan on every map yeah |
Stop. Please just make the tiny fan something more sci-fi and fitting instead of going out of your way to annoy people. |
The airlock cycle is frankly a pain in the ass when trying to let people into/out of the brig yeah |
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We have tons of methods for controlling atmos, tiny fans need to go
Removes most tiny fans from Deltastation, replaced with airlock cycle system
Tiny fans were always considered bad map design, and only used when absolutely needed.
Mso's lazy airlock cycling is a much better system.
A few were left in in places like the telecomms server room, the toxins launcher, and the old containment area since it seemed okayish to leave them. Those airlocks still got cycling though.
馃啈
del: The majority of the tiny fans on Deltastation have been removed.
tweak: Airlocks going to space, and secure areas like the bridge and sec on Delta have been given the cycling system.
/:cl: