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Removes cerestation #29936
Removes cerestation #29936
Conversation
It's arbitrarily stretched out to "Increase high pop isolation" |
I'm going to echo your comments in saying that Cere is just shit. Its the size of a z-level with less content that box. It makes no use of its size and ends up having the most boring, ugly, and uninspired departments out of any other station in rotation. It is also the only station where players actively go out of their way to suicide to rid themselves of having to play it. Though I don't know if that's a meme or genuine disgust for the map. In my case it is the latter. |
@SyruseEln |
i swear there was a player poll to remove cerestation but i see its been set to invisible on statbus @MrStonedOne any reason why? |
Don't have stats for this but I'd imagine cults win fairly often because of the vast size of cere's maintenance and you can just tunnel out a cult hole. That would be okay on a smaller station but it makes it near impossible for security to do anything on a cult round on a z-level sized station when it takes 10 minutes to get anywhere. Blob can even win on cere without being discovered. |
This map has been riddled with problems since its addition. It is utterly gigantic, yet only because it is nothing but hallways. It's not actually capable of supporting high pop as the rooms themselves are the same size as those on, say, box. This means that it is both incapable of high pop AND it feels empty in mid pop because people don't linger in the same hallways for long. Maps should not be 50% hallways. |
I want to point out that the poll we had recently about Cere being removed had a positive result in favour of the removal(will update with the exact number later). |
@lzimann what about my second question
|
Theoretically, yes, but that data would need to be averaged against how many times cere has come up vs. other maps and vote weighting. |
another thing to point out to support the cerestation removal, admins like to change map if cere happens to come up. |
Go back to ministation |
Look up logs for round 74758. You'll see a good amount of complaints about the station in deadchat/OOC. I don't think anyone was defending the map and if there was someone doing so they were certainly the minority |
Frankly if we're gonna have a shit map I'd rather it be birdboat at least it was shit in the fun kinda way |
i expect this PR to get merged in 2 days, if so can we pay respects to cere by legitimately playing only cere for 2 days on at least one of the servers 😅 |
Are you using the quantum telepads to get around? They speed up movement a TON. |
@ShizCalev n- no.. |
There are public access teleporters on every asteroid that will literally teleport you to the other end of the map if you so desired lol. |
They also have a cooldown time and cannot transport more than one person at a time. And can be camped for entrapment. |
if there was a server poll in favor of removal as @lzimann says then my only option is to get upset and yell at anyone who disagrees with me i was getting access to a computer this week to get back into the department revamps but it seems I've taken too long. RIP |
I saw them when I ran around the halls but thought it was just fluff or something completely different. @MMMiracles oh... (well the map is too big anyway) waiting on industristation tbh |
@SyruseEln Camping teleporters to jump people is emergent gameplay. Shame nobody bothers to use them. @PraiseRatvar there is a piece of paper on the table next to all of them explaining what they are/what they do/how to use them. RTFM :p iirc the cooldown is 30 seconds on each one, that could/should probably be lowered a bit though imo (though it can be lowered ingame via RPEDs already) |
On one side this is basically necessary. On the other, >Waiting for R&D to come around so you can move around the station faster |
Can we keep the Titanic escape ship for the memes? |
I have an idea for an improvement, either additional tube transports or some sort of ferry system that connects parts of the station together (like the monastery shuttle) |
I am curious why you want to tear a maintained map out of the codebase instead of disabling it in the config. All the other removed maps either had their creator argue in favor of removal and/or were abandoned for years. This isn't the case here. |
Because it's shit and it takes up space
Maybe, but the one thing they all had in common is that they were shit and it was a big meme whenever they got picked |
@Tortellini a whole 1.97MB. That's a floppy and a quarter, man; that's totally make or break right there on a repo that's 275.3MB |
Removed things still take up space. its why the git repo is 1.3GB |
I do not dislike the concept, I dislike the implementation. The different departments should be a lot more compact, so the departments themselves feel populated while they seem isolated from each other. Map has several other issues too though. |
_maps/shuttles/emergency_cere.dmm
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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE |
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Keep this imo
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Yea, the shuttle is fine to keep.
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ill go ahead and put it back, but why... it's literally the biggest shuttle ever and probably doesnt even fit in most shuttle docks
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That's exactly why it should stay :^)
Time to fresh start boys |
Literally defeating the purpose of git, bro |
Just as a final note, I'd rather have this disabled server-side instead of removed entirely as I actually do want to keep working on it now that I have access to a computer again. |
@MMMiracles has a good point. This isn't an un-maintained map like mini and birdboat. The first step should be to disable it server side. And I do know that some downstreams enjoy it more than we do |
Just out of curiosity @MMMiracles what plans did you have for department reworks and stuff? |
I'll resolve conflicts later. |
@BeeSting12 revamps were to redo the department entirely and remake it in mind with extra space being utilized/extra equipment. If you want a general idea of what I mean, Security was the first department I redid and IMO is miles better than what I originally had. |
@MMMiracles perhaps you could re-introduce a smaller, improved Cere? It is a shame that Cere has to die. Except for the terrible Toxins setup, it was an enjoyable map for me. Then again, the quantum pads made things quite easy for me to reach cargo, and I could remotely upgrade Medical once the miners came back. The Aux Base was in the Research asteroid, so I just had to walk across the hall to use it, making it the best map for my playstyle. I will miss CereStation, and I do hope that you will make a smaller but better Cere that players will at least tolerate...and avoid trying to get the shuttle called or suicide all the time. |
As security I was inclined to never leave the command asteroid because going that far from security always made it a risk. Getting a call for help from anywhere on the station outside the security asteroid was an exercise in futility because it was always too late of a prospect to go over and deal with it. Due to the population hate of Cere, whenever it rolled the server would immediately empty and the whole station would be vast and barren. Most importantly isolation as a design is fundamentally a terrible idea given that departmental co-operation has been one of things that coders have pushed most strongly for. |
Basically the optimal playstyle of Cere is to never leave the area you start at, not only because of the vast distance between other areas but because it was an exercise in futility often to actually travel out of your area, making the whole station literally Nations. |
also the pads are never used because they don't start set up and most of the time people just stole the tools and didn't bother, and nobody wanted to be the guy to set it up. |
@YakumoChen TBH I set them up a couple rounds and literally each time I did everyone started yelling that I was a cultist because they didn't know how I was teleporting around. |
@ShizCalev that is hilarious and also really sad that the teleport pads are actually that neglected. @YakumoChen Officers seem to have trouble with responding to calls on Ceres because they seem to forget that departmental offices exist and if anything now actually have legit purpose on a map like this. You don't even have to walk the criminal back to security after catching them, you can literally just shove them into the convenient criminal chute located in the department checkpoint and they'll be shipped off to the brig! Not too sure on the 'abandoned and empty' aspect when it rolls either, unless a lot of has changed since the couple weeks I've been away. Anyway, I got all my shit set up and ready to go with working on the map again. Hopefully this just gets disabled server-side if the issue is bad enough so I have a bit of time to get some work pushed out. |
For what it's worth @MMMiracles I agree with you. The concept is interesting and workable, but there is so much pent-up hatred that nobody even tries to learn how to actually play the map. Regardless, it definitely should not removed. If admins want to disable it, that's their call. |
Closing this, the headmins should disable it if things are as bad as people say, but we'll continue maintaining this map for now |
I tried guys |
Closes #29942
🆑 BeeSting12
del: RIP cerestation
/:cl:
Why: Cerestation is a bad map. It is somehow the biggest map and yet it feels so empty. It takes ten minutes to get... anywhere. The majority of players dislike it despite the many fixes/changes to try to make it bearable. It's time to put the map out of its misery.
If you need any more reason, read the comments, people have brought up excellent points down there.