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[MAP] Added a new gravity generator which will produce gravity for the station. #3086
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…ion. Sprites by Ausop, which he posted in his sprite thread. The gravity generator is very sturdy, as it is almost indestructible, but explosions can break it and it will need repairs. Changed C4 to stop del()'ing and instead will only use ex_act(). Added an interact_offline variable for machines that will allow you to interact with them even if they are depowered. The gravity generator only uses this at the moment. Removed the stun that people get when gravity changes. Shuttles have gravity still. Added a gravity generator room to the west of Engineering. It is very secure, with a foyer and requiring CE or Captain access. There are instructions on the table for repairing and enabling/disabling the machine.
👍 ❌ 💯 Love it. This adds so much for Traitors and Sabotage. From what I can see you also cleaned up how the gravity stuff worked, which is deserving of 👍 also. |
Not sure that I like how "simple" it is, but eh. Still incredibly cool so On Sat, Mar 15, 2014 at 6:16 PM, Robson Richards
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* Removed a misplaced object on the map.
name = "paper- 'Generate your own gravity!'" | ||
info = {"<h1>Gravity Generator Instructions For Dummies</h1> | ||
<p>Surprisenly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of |
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*Suprisingly
also it'd be hilarious if there was a gravity control computer in that room. |
Absolutely adore it! |
Yes. |
Here's a gif of the gravity generator starting up. |
Does it have a control console? I would add one to generator room, and to the bridge, to show that you probably should not let everyone into what is supposed to be the station's control center. Also, is this machine tied to the old "gravity failure" random event? |
I foresee people willingly disabling gravity so everyone gets the old movespeed back. |
It's only controllable from the machine itself. I don't think having quick access to turn the gravity on or off at will is important.
No and that event isn't compiled in, I don't think. |
Neat. 👍 Will areas created with the station blueprints have gravity? |
It is apparently for the whole Z-level, so creating a random floor tile in space will still have you attach to it, and such. |
If c4 is now using ex_act won't it not gib people with bomb resistant gear? (Captain, bomb suit, etc) |
Gia, is this something you would maaaaybe allow us to build? Say we could get the components from Cargo or build them in Science? Even the Particle Accelerator can be replaced! |
Building them would allow us to give gravity to any Z-level. |
It'd be cool if the square parts lowered when it's entirely discharged. |
Gotta love Ausops. This is pretty awesome, and as mentioned previously, it would be better if it was constructable. |
@Boggart It was always using ex_act, it just did a del() afterwards. |
If it's not constructable and it's that close to engineering, the singulo eating it is going to break gravity forever. (not that singulo isn't an instant shuttle call anyway) |
The del() didn't apply to mobs. |
Looks great, will jam one into MetaStation some time soon. 👍 |
I would hope that there is a small chance on round start that the Gravity Generator is offline! Nonetheless, a very good addition. However given the Speed Alterations I do fear that people will intentionally shut down the Gravity Gen to get that increased movement speed. |
I had the same concerns as well. I'm going to wait until people are play testing it first before I make a decision on whether to change it or not. |
I started playing with it a bit. Having it off did allow me to run at the previous speeds, but it felt as if the floor were ice. Moving about gets a bit awkward, and the general physics of things change as well. The Clown would love this. |
Honestly I wouldn't change anything even if turning off the gravity for improved runspeed became round standard. It'd just be a sign of player opinion. |
I feel that there should be an announcement for when the gravity state changes. Either from the station's announcement computer, or a general station alert visible from the station alerts computer and to the silicons. |
There's a sound effect and a camera shake when the gravity changes. |
That is...not much of an announcement for something that affects the entire Z-level, in my opinion. |
Isn't the event itself kind of a huge announcement? I mean unless you're the AI you would immediately know something is wrong. |
I'm going to wait until it is being play tested before I consider adding a big announcement, I feel the large camera shake and the alarm sfx will be enough. |
Wow what an awesome add! This soudns hilarious. Will items thrown during zero G keep its momentum and fly until it hits something? Throwing stuff in hallways could get very fun then! :-) I agree on it being constructable, but probably after some R&D research and maybe order some components from CentCom (via Cargo). What would happen if there are two grav. generators on the same Z level? Would they be linked or would both have to be off for gravity to go down? If they're not linked/mirrored then someone could build another gravity generator hidden in space (same Z) as a backup if the regular one fails. |
Both generators will be providing gravity to the station so one can go down without removing the gravity from the station. You would have to turn both off to disable the gravity. They aren't buildable right now, I'm planning on adding it later, the idea of having to order the framework from cargo and then fit it with parts from RnD sounds good though. |
Great, sounds awesome! |
…e main station powernet.
👍 |
I know I'd do it every round. |
Commit already |
Could be worthy a custom ambient sound like morgue has. |
It would be great if a maintainer can look at this before Saturday, so it can be play tested on the weekend. |
Cool idea. Bit concerned with it being close to the singularity (damn thing already eats telecomms every round as it is), but otherwise, nice idea. 👍 to the control console idea. If it's giving off rads, the player probably shouldn't need to go in and turn it on/off except for emergencies. Will it run off of a SMES/separate system than the normal power? |
Since you now can disable gravity on station slipping needs to be tweaked so it is not only turf-depend but also gravity depend |
But the idea of slipping on a banana peel, in zero g, and it making you float out of an airlock sounds hilarious. |
Well ok then |
[MAP] Added a new gravity generator which will produce gravity for the station.
@Metacide just letting you know that got merged! :) |
Thanks very much, added in #3136 |
Sprites by Ausop, which he posted in his sprite thread.
Gif of it starting up.
http://filesmelt.com/dl/demo_gravity.gif
Gravity Generator
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