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hey it's been a week, time to Remove Secborg #32708
Conversation
https://tgstation13.org/phpBB/viewtopic.php?f=7&t=13970 hey look at that, borg laws vs humans with a focus on the borg being security and able to remove players from a round that way https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13886 hey look at that 4 pages of people explaining why secborgs were garbage tier and awful @KorPhaeron module left in as per your request but the config and shit was removed with the option to pick them also removed
alpha male coming through |
Don't agree, playing against infinite disablers and stunbatons while not having a reliable way to fight back is fun and engaging gameplay. |
@PKPenguin321 |
Remove it from config text as well |
Looks like goof admining from the code chair once again. the primary problem with secborg is that it has issues with control. Its effectively a rouge sec officer that can suddenly and invisibly turn evil. The problem is that it also has a critical function for AIs as no other borg can be used to deescalate. |
@KorPhaeron done |
Imagine being able to spam emps yet lose to an secborg |
fuck off |
Ion rifles, flashes, emp grenades, flashbangs, laser pointers, emp chem, ion carbines, robotics console, being good and not get hit. Do i need to say more? |
Besides said ammo of secborg used to be tasers with limited range |
The real issue with secborgs imo is not that they're op, it's that they can't do their job if they actually obey law 2, so they have to make up excuses every time for why law 1 trumps law 2 leading to endless salt and policy threads |
Just make a special policy if player says that and they have no reason for it it can be ignored like telling them to suicide |
Yeah but someone who breaks the law is likely to harm people, right? If i let him go free it's harm! |
I would prefer that when you change to to the sec borg module you get a different set of laws that would not conflict with everything that sec is instead to fix this. |
Well that or either buff up the peacemaker module a bit so it can actually 'keep the peace' as it was intended rather than the meme bot that it is right now. |
@davethwave give up, pkborgs are orange's baby, he won't let anyone buff them Also, as a point of order, you can also stun borgs from a distance by shining laser pointers in their "eyes", though I believe this is a RNG roll unlike flashing. |
And since it wouldn't be a secborg related PR/thread without me saying it
|
ha ha, true |
The main reason secborgs suck is that they turn the silicons into a bunch of antag dunking shits. |
So can standard borg |
Yes it's RNG, but can be mitigated by upgrading the laser (screwdrive the pen). Higher Tier = higher chance of stun. |
Also I think we should keep this in until people ahelp secborgs who aren't following their laws. Using the player problem argument without making any notion to fix the player problem is unfair. Feature wise though, they really shouldn't have auto-recharging ranged slows/stuns. |
* hey it's been a week, time to Remove Secborg https://tgstation13.org/phpBB/viewtopic.php?f=7&t=13970 hey look at that, borg laws vs humans with a focus on the borg being security and able to remove players from a round that way https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13886 hey look at that 4 pages of people explaining why secborgs were garbage tier and awful @KorPhaeron module left in as per your request but the config and shit was removed with the option to pick them also removed * Update game_options.dm * Update game_options.txt
RIP |
At least we should have upgrade modules to buff the peacemaker... |
This reverts commit f59d9a8.
This reverts commit c0b23af.
This reverts commit f59d9a8.
[MIRROR] Revert "hey it's been a week, time to Remove Secborg (#32708)"
* hey it's been a week, time to Remove Secborg https://tgstation13.org/phpBB/viewtopic.php?f=7&t=13970 hey look at that, borg laws vs humans with a focus on the borg being security and able to remove players from a round that way https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13886 hey look at that 4 pages of people explaining why secborgs were garbage tier and awful @KorPhaeron module left in as per your request but the config and shit was removed with the option to pick them also removed * Update game_options.dm * Update game_options.txt
This reverts commit f59d9a8.
https://tgstation13.org/phpBB/viewtopic.php?f=7&t=13970
hey look at that, borg laws vs humans with a focus on the borg being security and able to remove players from a round that way
https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13886
hey look at that 4 pages of people explaining why secborgs were garbage tier and awful
@KorPhaeron
module left in as per your request but the config and shit was removed with the option to pick them also removed
this is a reopen of #32540 which was closed due to compile issues