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Omegastation Updates & Fixes #33980
Omegastation Updates & Fixes #33980
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Adding the missing head items for tator objectives is really good. Are the CE magboots already available on Omega? |
More resourcecreep isn't really what we should be doing... |
@81Denton I figured I was missing something and I guess that would be it. I'll make sure to add those in later! |
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will PR a cleaned version on your branch tomorrow.
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* Updated Omega with lots of stuff! * Cleanup
Basically does what it says in the changelog. The aesthetic overhaul includes changing of maintenance tiles and adding of rusted walls here and there, along with some other tile replacements. I should note I also removed all instances of /obj/effect/decal/cleanable/dirt
馃啈 Okand37
add: Overhauled aesthetic of some portions of Omegastation
add: Overhauled Omegastation's departure lounge, fitting it with the rest of the station's theme
add: Replaced the personal closets with wardrobes in Omegastation's Lockerroom
add: Made Omegastation's engine room floortiles reinforced
add: Replaced the cola and snack machines with their random counterparts on Omegastation
fix: Fixed Omegastation's self destruct console being a doomsday device
fix: Fixed Omegastation's chemistry shutters not all being synced and rearranged the chemmaster.
add: Added a small technology storage in maintenance near departures on Omegastation
add: Added additional loot and emergency supplies to maintenance on Omegastation
add: Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault, Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage on Omegastation
/:cl: