Attempt to prevent the gateway from derailing rounds as much. #34486
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[Changelogs]:
馃啈 Dax Dupont
add: The station's gateway has been equipped with safeguards that prevent critical employees, the heads of staff, from abandoning the station. It also requires a Captain or CentCom level ID to engage the wormhole. These restrictions do not apply when an emergency state is detected.
admin: You can disable the safeguards by var editing the gateway and setting safeguards to 0.
/:cl:
[why]: Since map template loading is getting revamped and people are remaking/adding away missions so that they are no longer loot pinatas, I figured I'd add a small stepping stone for turning on the gate, also preventing heads from leaving 4noraisin because they are critical to round progression.
I added the var override for admins so they can run events easier.