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[READY]Circuit balance #35931
[READY]Circuit balance #35931
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If I'm right, this would cause any amount of inducers to be equal in power to just one inducer, right? Since 3 inducers would have a power transmission rate of 0.33 of the normal, it'd equal out to just one. I feel like this is a strange way of doing it, especially since there's no indicator in description or otherwise about how it works. One idea would be to limit the amount of transmission circuits possible in one assembly to the assembly's weight class minus one (so small = 1 inducers, normal = 2 inducers, bulky = 3; should be easy to check with just |
@Xhuis Inducer is very far from being useless. I've never used more than one in one assembly.They have huge transmission rate. Barely you able to overfeed one inducer without stack of fuel cells. |
fun removal |
@evsey9 oh, come on!Why you calls fast brains fun removal? |
nah i was just kidding, the CD decrease on other things is pretty neat |
cd limit on throwing shouldnt' be taht low why should a bot be able to throw 10 things a second when everything is balanced around attack delays and why can it throw itself with the same module? |
@kevinz000 You should count it like assembly cooldown.You mean , that assembly should't move or 0.3 sec at least after throw.I implemented it to avoid both instant locomotion and throwing.But to avoid instant actions.It haven't more goals. |
more concerned with throwing being too rapid due to it allowing instant kills. |
Well,now it isn't instant. |
@kevinz000 you can make your own PR after that to do that if you want to, this at least makes it somewhat better |
But you shouldn't, because external cooldown mechanic is works good mostly to prevent instant actions. But will be to clunky to use with different cooldowns.I've tryed. |
did i die and go to space heaven |
@JStheguy even if so, you'll be cloned soon. |
…tgstation into circuit_balance
code/__HELPERS/unsorted.dm
Outdated
@@ -527,7 +527,8 @@ Turf and target are separate in case you want to teleport some distance from a t | |||
//Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed | |||
//This is also why we don't need to check against assembled as we go along | |||
processing_list += A.contents | |||
assembled += A | |||
if(!T || istype(A,T)) |
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This is a fairly performance-sensitive proc so I recommend making a different version like GetAllContentsOfType or something, alternatively put your if before the while and have a different loop based on whether you're looking for specific types only or not.
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Ok
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/obj/item/integrated_circuit/passive/power/chemical_cell/New() | ||
..() | ||
create_reagents(volume) | ||
var/p = text2path("/datum/config_entry/flag/disable_human_mood") |
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What are you trying to do here ? Why is this path a string and why are you not using the common config helpers?
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Because there is no such flag in game yet.So it is error safe version of flag check.
/obj/item/integrated_circuit/time/ticker/custom/on_data_written() | ||
var/delay_input = get_pin_data(IC_INPUT, 2) | ||
if(delay_input && isnum(delay_input) ) | ||
var/new_delay = CLAMP(delay_input ,1 ,36000) //An hour. |
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Like the delay above, you can write this as var/new_delay = CLAMP(delay_input ,1 ,1 HOURS)
to be explicit and skip the comment
* cooldowns, power cell,disks * NUMBERS NUMBERS NUMBERS * 1 8 9 * PR PR PR * DESC DESCDSCDCC * <br> * GET ALL CONTENTS * Update power.dm * Update power.dm * Update time.dm
🆑 Selea
balance:custom ticker
balance:Implement external manipulation cooldown(0.1 s).so you can stack throwers for faster fire.But they can't fire all at once.
balance:ability to beat the crap out from drones with bat on harm intent
balance: reduce CD of all non manipulative non list output circuits to 0.1
balance: add to locomotion circuit output ref with object, which assembly was bumped to.
balance: upgrade disks have multiuse.
balance:iducer efficiency= efficiency/number of inducers on 1 tile.
balance: unnerf fuel cell.about 3-5 times.Make blood more powerful.
/:cl:
Sorry, fast locomotion and powernet interaction not this time probably.