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AI Multicamera mode #37695
AI Multicamera mode #37695
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,144 @@ | ||
/obj/screen/movable/pic_in_pic | ||
name = "Picture-in-picture" | ||
screen_loc = "CENTER" | ||
plane = GAME_PLANE | ||
var/atom/center | ||
var/width = 0 | ||
var/height = 0 | ||
var/list/shown_to = list() | ||
var/list/viewing_turfs = list() | ||
var/obj/screen/component_button/button_x | ||
var/obj/screen/component_button/button_expand | ||
var/obj/screen/component_button/button_shrink | ||
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var/mutable_appearance/standard_background | ||
var/const/max_dimensions = 10 | ||
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/obj/screen/movable/pic_in_pic/Initialize() | ||
. = ..() | ||
make_backgrounds() | ||
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/obj/screen/movable/pic_in_pic/Destroy() | ||
for(var/C in shown_to) | ||
unshow_to(C) | ||
QDEL_NULL(button_x) | ||
QDEL_NULL(button_shrink) | ||
QDEL_NULL(button_expand) | ||
return ..() | ||
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/obj/screen/movable/pic_in_pic/component_click(obj/screen/component_button/component, params) | ||
if(component == button_x) | ||
qdel(src) | ||
else if(component == button_expand) | ||
set_view_size(width+1, height+1) | ||
else if(component == button_shrink) | ||
set_view_size(width-1, height-1) | ||
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/obj/screen/movable/pic_in_pic/proc/make_backgrounds() | ||
standard_background = new /mutable_appearance() | ||
standard_background.icon = 'icons/misc/pic_in_pic.dmi' | ||
standard_background.icon_state = "background" | ||
standard_background.layer = SPACE_LAYER | ||
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/obj/screen/movable/pic_in_pic/proc/add_buttons() | ||
var/static/mutable_appearance/move_tab | ||
if(!move_tab) | ||
move_tab = new /mutable_appearance() | ||
//all these properties are always the same, and since adding something to the overlay | ||
//list makes a copy, there is no reason to make a new one each call | ||
move_tab.icon = 'icons/misc/pic_in_pic.dmi' | ||
move_tab.icon_state = "move" | ||
move_tab.plane = HUD_PLANE | ||
var/matrix/M = matrix() | ||
M.Translate(0, (height + 0.25) * world.icon_size) | ||
move_tab.transform = M | ||
add_overlay(move_tab) | ||
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if(!button_x) | ||
button_x = new /obj/screen/component_button(null, src) | ||
var/mutable_appearance/MA = new /mutable_appearance() | ||
MA.name = "close" | ||
MA.icon = 'icons/misc/pic_in_pic.dmi' | ||
MA.icon_state = "x" | ||
MA.plane = HUD_PLANE | ||
button_x.appearance = MA | ||
M = matrix() | ||
M.Translate((max(4, width) - 0.75) * world.icon_size, (height + 0.25) * world.icon_size) | ||
button_x.transform = M | ||
vis_contents += button_x | ||
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if(!button_expand) | ||
button_expand = new /obj/screen/component_button(null, src) | ||
var/mutable_appearance/MA = new /mutable_appearance() | ||
MA.name = "expand" | ||
MA.icon = 'icons/misc/pic_in_pic.dmi' | ||
MA.icon_state = "expand" | ||
MA.plane = HUD_PLANE | ||
button_expand.appearance = MA | ||
M = matrix() | ||
M.Translate(world.icon_size, (height + 0.25) * world.icon_size) | ||
button_expand.transform = M | ||
vis_contents += button_expand | ||
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if(!button_shrink) | ||
button_shrink = new /obj/screen/component_button(null, src) | ||
var/mutable_appearance/MA = new /mutable_appearance() | ||
MA.name = "shrink" | ||
MA.icon = 'icons/misc/pic_in_pic.dmi' | ||
MA.icon_state = "shrink" | ||
MA.plane = HUD_PLANE | ||
button_shrink.appearance = MA | ||
M = matrix() | ||
M.Translate(2 * world.icon_size, (height + 0.25) * world.icon_size) | ||
button_shrink.transform = M | ||
vis_contents += button_shrink | ||
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/obj/screen/movable/pic_in_pic/proc/add_background() | ||
if((width > 0) && (height > 0)) | ||
var/matrix/M = matrix() | ||
M.Scale(width + 0.5, height + 0.5) | ||
M.Translate((width-1)/2 * world.icon_size, (height-1)/2 * world.icon_size) | ||
standard_background.transform = M | ||
add_overlay(standard_background) | ||
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/obj/screen/movable/pic_in_pic/proc/set_view_size(width, height, do_refresh = TRUE) | ||
width = CLAMP(width, 0, max_dimensions) | ||
height = CLAMP(height, 0, max_dimensions) | ||
src.width = width | ||
src.height = height | ||
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y_off = -height * world.icon_size - 16 | ||
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cut_overlays() | ||
add_background() | ||
add_buttons() | ||
if(do_refresh) | ||
refresh_view() | ||
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/obj/screen/movable/pic_in_pic/proc/set_view_center(atom/target, do_refresh = TRUE) | ||
center = target | ||
if(do_refresh) | ||
refresh_view() | ||
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/obj/screen/movable/pic_in_pic/proc/refresh_view() | ||
vis_contents -= viewing_turfs | ||
if(!width || !height) | ||
return | ||
var/turf/T = get_turf(center) | ||
if(!T) | ||
return | ||
var/turf/lowerleft = locate(max(1, T.x - round(width/2)), max(1, T.y - round(height/2)), T.z) | ||
var/turf/upperright = locate(min(world.maxx, lowerleft.x + width - 1), min(world.maxy, lowerleft.y + height - 1), lowerleft.z) | ||
viewing_turfs = block(lowerleft, upperright) | ||
vis_contents += viewing_turfs | ||
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/obj/screen/movable/pic_in_pic/proc/show_to(client/C) | ||
if(C) | ||
shown_to[C] = 1 | ||
C.screen += src | ||
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/obj/screen/movable/pic_in_pic/proc/unshow_to(client/C) | ||
if(C) | ||
shown_to -= C | ||
C.screen -= src |
Original file line number | Diff line number | Diff line change |
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@@ -11,8 +11,6 @@ | |
layer = LIGHTING_LAYER | ||
invisibility = INVISIBILITY_LIGHTING | ||
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blend_mode = BLEND_ADD | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I do not know why, but if this is set, you cannot see darkness through the vis_contents of screen objects. This should always be overridden by the darkness plane master (which is set to BLEND_MULTIPLY) anyway, so I have no idea why this is the case. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. |
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var/needs_update = FALSE | ||
var/turf/myturf | ||
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what is this needed for?
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If multicamera mode is on and you click on something in one of the windows, you will also click on the window.