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Adds a max temperature to fusion #47073
Conversation
Speedmerge? Yes. |
A bit low if you ask me. This is a cap that, as an engineer, I have SME designs already in place that can handle someone dumping a fusion can at that temp in without me touching the SME at all. |
Cool, but I disagree. It's high enough, and even dumping this in the SM is stupid good. |
Tbh this will kinda make it hard to make hyper noblium, because each reaction consumes 1e9 joules of energy |
is this a poor thought out and ided PR? edit: also don't start with the usual WhEn YoU cOdE iT. If I knew how to code I would definitely do it |
I tested hypernob, made 40 moles off an e8 can with no issue. Also, bz can be used as a catalyst to reduce the heat loss which is currently never done because lol fusion temps.
Hardly. I know my fusion shit, and while yeah this doesn't make fusion any harder to achieve, it reduces the insane and needless temperatures that we currently have. Limiting fusion temps is not the issue you make it out to be, except no more overflowing for you. |
40 moles, which would consume about 400 moles of trit and 800 moles of n2 to form. Pretty abysmal performance compared to what I can get currently with an e20 can |
Also rip bragging about how high your fusion temps got |
That was my test case, and I didn't say my temp dropped much. I could have run more.
Whats there to brag about when everyone can reach the top of e31 given enough trit and time? |
What's there to brag about when everyone can make a 10 balls tesla generator given enough money and time? Don't try to think I don't want fusion to be somewhat made harder to make, and to use, but this only remove the "fun" part of it, since you can still cook the station with that temperature (like 10 minutes in, hook it to distro, profit) |
Making a hotter can isn't content. If making hotter cans is all you got left, maybe its time to move on and do something less destructive. Instability wasn't touched. Once this is in, you can try flooding with the 1e8 can. You'll soon notice it's nowhere near as effective as even a 1e12 can. |
Making a hotter can is a content, not the only one |
There's a certain line of logic you could apply to this that is easily presented if you posed this question... Should we apply a cap to the amount of energy an SME can produce? If you say no, then why? I mean, after all, a standard SM can produce enough power to fully run the station without any issue. Why do we need all of that extra energy if all it's going to do is just instantly dust anyone who looks at an exposed wire the wrong way? All things considered, there's a certain level of pleasure one can obtain by pushing the envelope with extremes. If there's one thing we as people want, it's more of the things, even if the things don't even really do anything extra. "We want more money for Cargo" even though they're so flushed with boxes that they can't even move in the bay. "We want more mechs" even though they've made everyone on board a custom built mech and forgot to make charging ports for them. "We want more heat", even though they've reached the point that the center of the sun is by comparison an ice cube. The difference in all of these is that one of the above is more responsible in causing harm then the others... And well... that's always been the latent danger of engineering. They as a department have always had the power to cause the most harm to the station. If the SM ended up making a singulo each and every round, then that'd just be par for the course for engineering. If you start putting limitations on what they can do with engineering, then you may as well go all the way. If they can't kill the station with snowflake air, they could probably just cause a station-wide radwave from the SME, or just directly pipe from the SME to the station. There's a reason they've been called Autismos... and also, is this even believable science? And does this apply to cold fusion? |
while there does need to be an upper limit it's kind of stupid to argue that 'making a hotter can isn't content' i mean the point of most of this stuff is to experiment and get it as good as possible. nobody needs a supermatter that produces any more energy than the ordinary n2 setup, nobody needs to set up 4 singulo engines, nobody needs a bomb of 50/100/200, but they try to aim for those things because it's cool to push the envelope |
Yeah and theres an artificial cap on bomb sizes to stop people who've already pushed the limits to the point where its routine from deleting the station every antag round |
I'm against this change because it doesn't make fusion better, it just lock it artificially instead of integrating it with science. |
Yeah, we probably should. Power is currently unbalanced to a point where trying to find any cool uses for it is instantly shot down by maintainers.
I am aware, I have played with nu-fusion for months now. While getting hot gas and breaking the game with it is fun, it isn't in a place where we could call this sustainable. It is too volatile, and even a mistake can make large parts of the station uninhabitable forever. Atmos will still be able to get more of the fusion products, they just won't get the moronic high heat we have had available for a while now.
You just described the reason singulo and tesla have been phased out on all maps. If something is overdone like releasing tesla on pubby and singulo on donut was, it ceases to be fun or interesting and gets phased out of the game. Time for the next chapter.
Wyci. There is no reason we can't both lock fusion behind something and also reduce the temperatures. These are not mutually exclusive. |
@Dorsisdwarf yeah but the sizes are achievable still, just locked behind a cap the change to the can makes it so that things like hypernoblium are harder to get good yields out of frankly, it鈥檇 be better to make it so that the temperature remained the same while inside the canister as it is now, but gas in open air was reduced to the value you鈥檝e set, so that you could still hit those high temperatures but couldn鈥檛 obliterate stuff with them much like how you can hit a huge station annihilating bomb blast in theoretical yield but it鈥檚 hardcapped at 5/10/20 |
That's misleading and you know it. The problem with SME power is that the radiation is exceptionally easy to bullshit by using bluespace rpeds. |
Radiation is currently being reworked, which should fix that. But power still could use some balancing. |
I don鈥檛 know anything about atmos but if you are needing scientific notation for temperatures I think it is a bit ridiculous |
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This is a band aid fix, but a neccessary one until someone reworks fusion into something that needs to be contained with powered containment.
Plasmeme XIV murdering everyone by dumping a can of gas the temperature of the Big Bang into the SME gets old really fast.
About The Pull Request
Adds a soft cap to fusion temperature at 1e8. When the temperatures get above this point, fusion will no longer be endothermic or react properly, instead waiting for the next exothermic reaction to take place. This will slow fusion down overall, which isn't such a bad thing. Trit will still be consumed during those ticks.
Why It's Good For The Game
At a max of 1e8, you can no longer cook half the station by dumping a fusion can inside atmos. Spread is a lot more contained, and a fusion flood will require a minimum of work to be effective just like all the other floods.
This should also limit some of the nan and inf issues we have been having when combined with the SM, TEG and open air. These still need proper fixes, but this is a step in the right direction.
Might make catalysts more interesting in some exotic gas reactions that steal heat, probably wont though.
Changelog
馃啈 Skoglol
tweak: The fusion reaction is now soft capped to a temperature of 1e8.
/:cl: