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Take away pyro slime's sentience #49296

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Take away pyro slime's sentience #49296

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JAremko
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@JAremko JAremko commented Feb 11, 2020

Alternative to #49277 and #49283

Changelog

🆑
balance: Anomaly slimes no longer sentient
/:cl:

@tgstation-server tgstation-server added the Balance Changes to functionality that modifies how effective certain methods are at powergaming label Feb 11, 2020
@gitbirb
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gitbirb commented Feb 11, 2020

half of the good bit of pyro anomalies is the slimes that come along. I dislike this idea.

@JAremko
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JAremko commented Feb 11, 2020

half of the good bit of pyro anomalies is the slimes that come along. I dislike this idea.

It still spawns the slime 🙄

ah shit removed wrong line...

Actually no. It's just the diff looks strange. The code is:

/obj/effect/anomaly/pyro/detonate()
	var/turf/open/T = get_turf(src)
	if(istype(T))
		T.atmos_spawn_air("o2=500;plasma=500;TEMP=1000") //Make it hot and burny for the new slime
	var/new_colour = pick("red", "orange")
	var/mob/living/simple_animal/slime/S = new(T, new_colour)
	S.rabid = TRUE
	S.amount_grown = SLIME_EVOLUTION_THRESHOLD
	S.Evolve()

@IndieanaJones
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IndieanaJones commented Feb 11, 2020

I enjoy playing as a slime as the round goes to shit. If it were up to me, it'd be a hard pass, chief. ALTERNATIVELY...

Make the pyro slime unique from regular slimes, like a proper antag. Add a unique species for the pyro slimes instead of using orange and red slimes, and give it a goal to work towards. If you don't want them to smash stuff, remove it from the pyro slime specifically instead of all of them.

@improvedname
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@RaveRadbury can you open your pr its auctally the one what adresses whats broken about slimes having auctally structure damage.
Like this whole fucking slime bussiness is because 1 guy decided to be a literal piece of shit and destroy the supermatter apc and gravgen apc each round

@JAremko
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JAremko commented Feb 11, 2020

Would be fine with me 👍

Like this whole fucking slime bussiness is because 1 guy decided to be a literal piece of shit and destroy the supermatter apc and gravgen apc each round

😊

@JAremko
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JAremko commented Feb 11, 2020

Personally I think the best fix would be making slime afraid of machines(anything that has power variable or something) so they wouldn't attack them (similar to swarmers heving full based exclusions) it should include everything that draws power, wires and piping. But at the same time give them ability to split and mind swap like jelly people do + sensing food through walls like benos. Then you can give anomaly slime associated with this greentext so it will have a goal and the goal will be aligned with what slimes are - ever hungry sneaky hunters.

But it's quite a lot of work and I doubt anyone cares enough to implement this. Especially if it involves refactoring jellypeople to make the hive mind power universal instead of duplicating the code 🙄

@dee-dubya
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apc dead pls nerf

@Tumesuo
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Tumesuo commented Feb 11, 2020

lmao cringe

@ExcessiveUseOfCobblestone
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a slime doesn't need to damage structures i don't know why "well if I can't damage an APC I might as well not play the role at all" is the conclusion people remotely come to.

@Cyberboss
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This is not a good alternative

@Cyberboss Cyberboss closed this Feb 11, 2020
@JAremko JAremko deleted the only_low_iq_slimes branch February 11, 2020 18:39
@JAremko
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JAremko commented Feb 12, 2020

This here reeks of coders trying to fix an admin issue.

If a guy is being a little shit every round he needs to get bannified, not to have sections of the game cut out just to stop him specifically.

Welllll to be fair it is impossible to be an anomaly slime every round. Not only it doesn't spawn that often but also there are multiply ghosts competing for it. But due to the lack of any golas, ability to communicate with anyone or even split and grow - the slimes kinda forced to be vandals. And ones that practice it a bit become extremely destructive, while not even being an antag(they are neutral faction and have pAI role)

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9 participants