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Adds ability to request the spare ID safe codes on shifts with no captain or acting captain. #57460

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24 changes: 24 additions & 0 deletions code/controllers/subsystem/job.dm
Expand Up @@ -41,6 +41,12 @@ SUBSYSTEM_DEF(job)

/// If TRUE, some player has been assigned Captaincy or Acting Captaincy at some point during the shift and has been given the spare ID safe code.
var/assigned_captain = FALSE
/// Whether the emergency safe code has been requested via a comms console on shifts with no Captain or Acting Captain.
var/safe_code_requested = FALSE
/// Timer ID for the emergency safe code request.
var/safe_code_timer_id
/// The loc to which the emergency safe code has been requested for delivery.
var/turf/safe_code_request_loc
/// If TRUE, the "Captain" job will always be given the code to the spare ID safe and always have a "Captain on deck!" announcement.
var/always_promote_captain_job = TRUE

Expand Down Expand Up @@ -775,6 +781,18 @@ SUBSYSTEM_DEF(job)
var/safe_code = SSid_access.spare_id_safe_code

info = "Captain's Spare ID safe code combination: [safe_code ? safe_code : "\[REDACTED\]"]<br><br>The spare ID can be found in its dedicated safe on the bridge.<br><br>If your job would not ordinarily have Head of Staff access, your ID card has been specially modified to possess it."
update_appearance()

/obj/item/paper/fluff/emergency_spare_id_safe_code
name = "Emergency Spare ID Safe Code Requisition"
desc = "Proof that nobody has been approved for Captaincy. A skeleton key for a skeleton shift."

/obj/item/paper/fluff/emergency_spare_id_safe_code/Initialize()
. = ..()
var/safe_code = SSid_access.spare_id_safe_code

info = "Captain's Spare ID safe code combination: [safe_code ? safe_code : "\[REDACTED\]"]<br><br>The spare ID can be found in its dedicated safe on the bridge."
update_appearance()

/datum/controller/subsystem/job/proc/promote_to_captain(mob/living/carbon/human/new_captain, acting_captain = FALSE)
var/id_safe_code = SSid_access.spare_id_safe_code
Expand Down Expand Up @@ -804,3 +822,9 @@ SUBSYSTEM_DEF(job)
id_card.add_wildcards(list(ACCESS_HEADS), mode=FORCE_ADD_ALL)

assigned_captain = TRUE

/// Send a drop pod containing a piece of paper with the spare ID safe code to loc
/datum/controller/subsystem/job/proc/send_spare_id_safe_code(loc)
new /obj/effect/pod_landingzone(loc, /obj/structure/closet/supplypod/centcompod, new /obj/item/paper/fluff/emergency_spare_id_safe_code())
safe_code_timer_id = null
safe_code_request_loc = null
40 changes: 39 additions & 1 deletion code/game/machinery/computer/communications.dm
Expand Up @@ -330,16 +330,54 @@
log_game("[key_name(usr)] enabled emergency maintenance access.")
message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
deadchat_broadcast(" enabled emergency maintenance access at <span class='name'>[get_area_name(usr, TRUE)]</span>.", "<span class='name'>[usr.real_name]</span>", usr, message_type = DEADCHAT_ANNOUNCEMENT)
// Request codes for the Captain's Spare ID safe.
if("requestSafeCodes")
if(SSjob.assigned_captain)
to_chat(usr, "<span class='warning'>There is already an assigned Captain or Acting Captain on deck!</span>")
return

if(SSjob.safe_code_timer_id)
to_chat(usr, "<span class='warning'>The safe code has already been requested and is being delivered to your station!</span>")
return

if(SSjob.safe_code_requested)
to_chat(usr, "<span class='warning'>The safe code has already been requested and delivered to your station!</span>")
return

if(!SSid_access.spare_id_safe_code)
to_chat(usr, "<span class='warning'>There is no safe code to deliver to your station!</span>")
return

var/turf/pod_location = get_turf(src)

SSjob.safe_code_request_loc = pod_location
SSjob.safe_code_requested = TRUE
SSjob.safe_code_timer_id = addtimer(CALLBACK(SSjob, /datum/controller/subsystem/job.proc/send_spare_id_safe_code, pod_location), 120 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
minor_announce("Due to staff shortages, your station has been approved for delivery of access codes to secure the Captain's Spare ID. Delivery via drop pod at [get_area(pod_location)]. ETA 120 seconds.")

/obj/machinery/computer/communications/ui_data(mob/user)
var/list/data = list(
"authenticated" = FALSE,
"emagged" = FALSE,
"hasConnection" = has_communication(),
)

var/ui_state = issilicon(user) ? cyborg_state : state

var/has_connection = has_communication()
data["hasConnection"] = has_connection

if(!SSjob.assigned_captain && !SSjob.safe_code_requested && SSid_access.spare_id_safe_code && has_connection)
data["canRequestSafeCode"] = TRUE
data["safeCodeDeliveryWait"] = 0
else
data["canRequestSafeCode"] = FALSE
if(SSjob.safe_code_timer_id && has_connection)
data["safeCodeDeliveryWait"] = timeleft(SSjob.safe_code_timer_id)
data["safeCodeDeliveryArea"] = get_area(SSjob.safe_code_request_loc)
else
data["safeCodeDeliveryWait"] = 0
data["safeCodeDeliveryArea"] = null

if (authenticated || issilicon(user))
data["authenticated"] = TRUE
data["canLogOut"] = !issilicon(user)
Expand Down
40 changes: 28 additions & 12 deletions tgui/packages/tgui/interfaces/CommunicationsConsole.js
Expand Up @@ -683,6 +683,9 @@ export const CommunicationsConsole = (props, context) => {
emagged,
hasConnection,
page,
canRequestSafeCode,
safeCodeDeliveryWait,
safeCodeDeliveryArea,
} = data;

return (
Expand All @@ -693,18 +696,31 @@ export const CommunicationsConsole = (props, context) => {
<Window.Content scrollable>
{!hasConnection && <NoConnectionModal />}

{(canLogOut || !authenticated)
? (
<Section title="Authentication">
<Button
icon={authenticated ? "sign-out-alt" : "sign-in-alt"}
content={authenticated ? `Log Out${authorizeName ? ` (${authorizeName})` : ""}` : "Log In"}
color={authenticated ? "bad" : "good"}
onClick={() => act("toggleAuthentication")}
/>
</Section>
)
: null}
{(canLogOut || !authenticated) && (
<Section title="Authentication">
<Button
icon={authenticated ? "sign-out-alt" : "sign-in-alt"}
content={authenticated ? `Log Out${authorizeName ? ` (${authorizeName})` : ""}` : "Log In"}
color={authenticated ? "bad" : "good"}
onClick={() => act("toggleAuthentication")}
/>
</Section>
)}

{(!!canRequestSafeCode && (
<Section title="Emergency Safe Code">
<Button
icon="key"
content="Request Safe Code"
color="good"
onClick={() => act("requestSafeCodes")} />
</Section>
)) || (!!safeCodeDeliveryWait && (
<Section title="Emergency Safe Code Delivery">
{`Drop pod to ${safeCodeDeliveryArea} in \
${Math.round(safeCodeDeliveryWait/10)}s`}
</Section>
))}

{!!authenticated && (
page === STATE_BUYING_SHUTTLE && <PageBuyingShuttle />
Expand Down